#ifndef STATE_TEST_H #define STATE_TEST_H #include #include "sprite.h" #include "AnimData.h" #include "Resource.h" #include "Entity.h" int openTestState(); void closeTestState(); void handleTestState(SDL_Event event); void processTestState(); void renderTestState(); int player_id; int player_sprite; int player_animation; struct Resource *current_anim; struct Resource *current_set; struct FaceData *current_face; struct FrameData *current_frame; int frame; struct Resource *test_resource; #define NORTHEAST 9 #define NORTH 8 #define NORTHWEST 7 #define EAST 6 #define CENTER 5 #define WEST 4 #define SOUTHEAST 3 #define SOUTH 2 #define SOUTHWEST 1 #define KEY_COUNT 9 char keys[9]; int x, y; #endif