# Petite Juliet ## Download * [git](https://git.kettek.net/juliet.git) * **1.0** -- 2014-12-11 **TODO** * [Linux 32-bit and 64-bit](PetiteJuliet_1.0_linux.tgz) * [Mac OS X Universal](PetiteJuliet_1.0_osx.zip) * [Windows 7 32-bit](PetiteJuliet_1.0_win32.zip) * [GPLv3 Source](PetiteJuliet_1.0_src.tgz) ## About Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo. [![Petite Juliet](/games/PetiteJuliet.png)](/games/PetiteJuliet.png) * **Features!** * Our cute protagonist, **Juliet** * GLSL shaders! * C++ and SDL2! * Dynamic terrain using **julia set fractals** * Wave-based enemies * Some okay combat! ---- The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it. ## TODO * Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.) * Throwing of entities * Multiplayer * Stage and wave system. * Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage. * Fun special effects for hittin' stuff * More enemy types! * Bosses as well * Blocking and countering * Items (parasol) * More and better sound effects. Music too.