kettek2/wiki/games/newsboy/Newsboy_0x00/engine/Entity.h

53 lines
861 B
C

#ifndef ENTITY_H
#define ENTITY_H
#include "Phys.h"
#include "Vector.h"
#include "Animation.h"
#define E_LOGIC_WANDER 0
struct Entity {
struct Phys phys;
struct Phys l_phys;
struct Vector *home;
struct Vector home_offset;
struct Vector *target;
struct Vector target_offset;
struct Animation animation;
int logic; // logic of the AI - 0 - dumb/wander
int type;
float speed;
float turn_rate;
int hp;
int max_hp;
float sight;
float range;
int attack; // melee, etc.
int damage;
struct EntityData *spawn_data;
char *name;
int exp;
int time; // despawn time
int move_id;
int idle_id;
int curr_id;
int height; // hmm, where image Y offset is
int mode;
};
#define E_FIND_PLAYER 0
#define E_MOVE_PLAYER 1
#define E_ATTACK_PLAYER 2
struct Entity *newEntity();
int freeEntity(struct Entity *entity);
#endif