kettek2/wiki/games/newsboy/Newsboy_0x00/engine/EntityManager.h

25 lines
920 B
C

#ifndef ENTITY_MANAGER_H
#define ENTITY_MANAGER_H
#include "Resource.h"
#include "Index.h"
#include "Entity.h"
struct EntityManager {
struct Resources *sprites; // Sprite Data
struct Resources *animations; // Animation Data
struct Resources *entities; // Entity Data
struct Entity **live_entities; // live entities
int live_count; // count of live entities
struct Index index;
};
int initEntityManager(struct EntityManager *manager);
// NOTE: entity manager will generally create/add entities itself
int addEntity(struct EntityManager *manager, struct Entity *entity);
struct Entity *getEntity(struct EntityManager *manager, int entity_id);
int setEntityAnimation(struct EntityManager *manager, int entity_id, char *name);
int setEntitySet(struct EntityManager *manager, int entity_id, char *name);
int setEntityFace(struct EntityManager *manager, int entity_id, char *name);
#endif