9 lines
306 B
C
9 lines
306 B
C
#ifndef RENDER_H
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#define RENDER_H
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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int renderTexture(GLuint texture, int x, int y, int width, int height);
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int renderSQuad(int x, int y, int width, int height, SDL_Color color);
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int renderLQuad(int x, int y, int width, int height, SDL_Color color);
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#endif
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