kettek2/wiki/games/newsboy/Newsboy_0x00/notes/animation.txt

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The animation syntax holds the following composition:
<ANIMATION DATA> {
<ANIMATION SET> {
<ANIMATION FACE> {
<FILE> <TAG>
. . .
<FILE>
}
}
}
ANIMATION_DATA:
The name of all animations, usually the name of the entity it is intended for (i.e., "cyb_pl").
ANIMATION_SET:
The name of a particular general animation, usually the name of the action (i.e., "walk")
ANIMATION_FACE:
The specific facing of a set, contains the actual frames, usually the directional facing of the animation (i.e., "n", "ne", "s", "sw", etc.)
FILE:
The explicit filename of the frame image (i.e., "my_image.png")
TAG:
An action you want triggered on this frame (i.e., "crouch"). Tags can be used to activate: sound effects, in-game movement, etc., providing they are programmed into the target Entity.
each <FILE> <TAG> entry _MUST_ have a newline '\n'!