41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
# Petite Juliet
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## Download
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* [git](https://git.kettek.net/juliet.git)
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* **1.0** -- 2014-12-11 **TODO**
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* [Linux 32-bit and 64-bit](PetiteJuliet_1.0_linux.tgz)
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* [Mac OS X Universal](PetiteJuliet_1.0_osx.zip)
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* [Windows 7 32-bit](PetiteJuliet_1.0_win32.zip)
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* [GPLv3 Source](PetiteJuliet_1.0_src.tgz)
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## About
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Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo.
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[](/games/PetiteJuliet.png)
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* **Features!**
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* Our cute protagonist, **Juliet**
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* GLSL shaders!
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* C++ and SDL2!
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* Dynamic terrain using **julia set fractals**
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* Wave-based enemies
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* Some okay combat!
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----
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The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it.
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## TODO
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* Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.)
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* Throwing of entities
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* Multiplayer
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* Stage and wave system.
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* Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage.
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* Fun special effects for hittin' stuff
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* More enemy types!
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* Bosses as well
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* Blocking and countering
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* Items (parasol)
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* More and better sound effects. Music too.
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