kettek2/wiki/games/petite-juliet.qwk

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# Petite Juliet
## Download
* [git](https://git.kettek.net/juliet.git)
* **1.0** -- 2014-12-11 **TODO**
* [Linux 32-bit and 64-bit](PetiteJuliet_1.0_linux.tgz)
* [Mac OS X Universal](PetiteJuliet_1.0_osx.zip)
* [Windows 7 32-bit](PetiteJuliet_1.0_win32.zip)
* [GPLv3 Source](PetiteJuliet_1.0_src.tgz)
## About
Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo.
[![Petite Juliet](/games/PetiteJuliet.png)](/games/PetiteJuliet.png)
* **Features!**
* Our cute protagonist, **Juliet**
* GLSL shaders!
* C++ and SDL2!
* Dynamic terrain using **julia set fractals**
* Wave-based enemies
* Some okay combat!
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The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it.
## TODO
* Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.)
* Throwing of entities
* Multiplayer
* Stage and wave system.
* Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage.
* Fun special effects for hittin' stuff
* More enemy types!
* Bosses as well
* Blocking and countering
* Items (parasol)
* More and better sound effects. Music too.