4 lines
903 B
Plaintext
4 lines
903 B
Plaintext
Stemming from the matrimony of burning passion and excruciating boredom, I began work on jOGUE(javascript ogue-like, I guess) in earnest during the 2012th year. The concept was simple enough: Implement a unique rogue-like reminscent of the console-based variants of Nethack/Angband/etc. using only Javascript. Towards this end, I wished to have a text-based interface that fit within a virtual 80x24 character/tile screen, along with a keyboard-centric interface.
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However, upon the collision with extraneous distractions, I took a haitus from jOGUE. At the moment, it is missing important features such as a large-scale and coherent random map generator. Much of the core is complete, at least for the most part, such as how monster/entity logic is handled, how the map is drawn to the screen(although this could be improved for performance), as well as stats & equipment functionings.
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