Modified the devcpp projects to incorporate the many changes that have occurred since the last devcpp update. Also had to initialize the next and prev properties of Tiles created by newTile, as the generated executable segfaulted due to non-initialized pointers.

netcode
kts 2013-10-19 23:28:31 -07:00
parent 29cdd11ec8
commit 675e6862c5
9 changed files with 575 additions and 32 deletions

View File

@ -12,4 +12,4 @@ From Dev-Cpp (Windows):
open devcpp/timesynk-pdcurses.dev // opens the curses client, linked to the PDCurses library.
- the pdcurses project assumes curses.h and pdcurses.lib to be in "../../PDCurses/". Once compiled, copy PDCurses.dll to the same directory as the timesynk.exe
open devcpp/timesynk-sdl.dev // opens the SDL client
- the SDL project is compiled against SDL-1.2.15, and as such, looks for SDL's "lib/" and "include/" directories in "../../SDL-1.2.15/". Copy SDL.dll to the same directory as timesynk.exe.
- the SDL project is compiled against SDL-1.2.15 and SDL_image-1.2.12, and as such, looks for SDL's "lib/" and "include/" directories in "../../SDL-1.2.15/". Copy SDL.dll, SDL_image.dll, libpng15-15.dll, and zlib1.dll to the same directory as timesynk.exe.

View File

@ -1,17 +1,17 @@
# Project: timesynk-pdcurses
# Project: timesynk-sdl
# Makefile created by Dev-C++ 5.4.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
OBJ = ../main.o ../interface/curses.o ../net/sockets.o ../game.o ../player.o
LINKOBJ = ../main.o ../interface/curses.o ../net/sockets.o ../game.o ../player.o
LIBS = -L"C:/Program Files (x86)/Dev-Cpp/MinGW32/lib" -static-libstdc++ -static-libgcc ../../PDCurses/pdcurses.lib
INCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW32/include" -I"../../PDCurses"
CXXINCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW32/include" -I"../../PDCurses"
BIN = timesynk-pdcurses.exe
CXXFLAGS = $(CXXINCS)
CFLAGS = $(INCS)
OBJ = ../main.o ../interface/sdl.o ../net/sockets.o ../game.o ../player.o ../wall.o ../tiles/tiles.o ../console.o ../context.o ../helper.o ../map.o ../npc.o ../tile.o
LINKOBJ = ../main.o ../interface/sdl.o ../net/sockets.o ../game.o ../player.o ../wall.o ../tiles/tiles.o ../console.o ../context.o ../helper.o ../map.o ../npc.o ../tile.o
LIBS = -L"C:/Program Files (x86)/Dev-Cpp/MinGW32/lib" -static-libstdc++ -static-libgcc -L"../../SDL-1.2.15/lib" -mwindows -lsdl -lSDL_image -lSDLmain -g3
INCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW32/include" -I"../../SDL-1.2.15/include"
CXXINCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW32/include" -I"../../SDL-1.2.15/include"
BIN = timesynk-sdl.exe
CXXFLAGS = $(CXXINCS) -g3
CFLAGS = $(INCS) -g3
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
@ -28,8 +28,8 @@ $(BIN): $(OBJ)
../main.o: ../main.c
$(CC) -c ../main.c -o ../main.o $(CFLAGS)
../interface/curses.o: ../interface/curses.c
$(CC) -c ../interface/curses.c -o ../interface/curses.o $(CFLAGS)
../interface/sdl.o: ../interface/sdl.c
$(CC) -c ../interface/sdl.c -o ../interface/sdl.o $(CFLAGS)
../net/sockets.o: ../net/sockets.c
$(CC) -c ../net/sockets.c -o ../net/sockets.o $(CFLAGS)
@ -39,3 +39,27 @@ $(BIN): $(OBJ)
../player.o: ../player.c
$(CC) -c ../player.c -o ../player.o $(CFLAGS)
../wall.o: ../wall.c
$(CC) -c ../wall.c -o ../wall.o $(CFLAGS)
../tiles/tiles.o: ../tiles/tiles.c
$(CC) -c ../tiles/tiles.c -o ../tiles/tiles.o $(CFLAGS)
../console.o: ../console.c
$(CC) -c ../console.c -o ../console.o $(CFLAGS)
../context.o: ../context.c
$(CC) -c ../context.c -o ../context.o $(CFLAGS)
../helper.o: ../helper.c
$(CC) -c ../helper.c -o ../helper.o $(CFLAGS)
../map.o: ../map.c
$(CC) -c ../map.c -o ../map.o $(CFLAGS)
../npc.o: ../npc.c
$(CC) -c ../npc.c -o ../npc.o $(CFLAGS)
../tile.o: ../tile.c
$(CC) -c ../tile.c -o ../tile.o $(CFLAGS)

View File

@ -24,12 +24,12 @@ HostApplication=
UseCustomMakefile=0
CustomMakefile=
CommandLine=
Folders=interface,net
Folders=interface,net,tiles
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000000
UnitCount=11
CompilerSettings=0000000000000000001000000
UnitCount=28
[VersionInfo]
Major=1
@ -160,3 +160,173 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\display.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\map.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\wall.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\wall.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\console.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\console.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\context.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\context.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\helper.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\helper.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=..\map.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=..\npc.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=..\npc.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\tile.c
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\tile.h
CompileCpp=0
Folder=timesynk-pdcurses
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\tiles\curses_tiles.c
CompileCpp=0
Folder=tiles
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\tiles\curses_tiles.h
CompileCpp=0
Folder=tiles
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

View File

@ -11,8 +11,8 @@ Focused=-1
[Editor_1]
Open=0
Top=0
CursorCol=1
CursorRow=1
CursorCol=14
CursorRow=25
TopLine=1
LeftChar=1
[Editor_2]
@ -25,28 +25,119 @@ LeftChar=1
[Editor_3]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_4]
Open=0
Top=0
CursorCol=22
CursorRow=35
TopLine=1
CursorCol=1
CursorRow=61
TopLine=46
LeftChar=1
[Editor_5]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_6]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_7]
Open=0
Top=0
CursorCol=3
CursorRow=26
TopLine=13
LeftChar=1
[Editor_8]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_9]
Open=0
Top=0
CursorCol=4
CursorRow=27
TopLine=1
LeftChar=1
[Editor_10]
Open=0
Top=0
CursorCol=24
CursorRow=8
TopLine=1
LeftChar=1
[Editor_11]
Open=0
Top=0
[Editor_12]
Open=0
Top=0
[Editor_13]
Open=0
Top=0
[Editor_14]
Open=0
Top=0
[Editor_15]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_16]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_17]
Open=0
Top=0
[Editor_18]
Open=0
Top=0
CursorCol=1
CursorRow=3
TopLine=1
LeftChar=1
[Editor_19]
Open=0
Top=0
[Editor_20]
Open=0
Top=0
[Editor_21]
Open=0
Top=0
[Editor_22]
Open=0
Top=0
[Editor_23]
Open=0
Top=0
[Editor_24]
Open=0
Top=0
[Editor_25]
Open=0
Top=0
[Editor_26]
Open=0
Top=0
[Editor_27]
Open=0
Top=0

View File

@ -11,7 +11,7 @@ ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=-lsdl -lSDLmain_@@_
Linker=-lsdl -lSDL_image -lSDLmain_@@_
IsCpp=0
Icon=
ExeOutput=
@ -24,12 +24,12 @@ HostApplication=
UseCustomMakefile=0
CustomMakefile=
CommandLine=
Folders=interface,net
Folders=interface,net,tiles
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000000
UnitCount=11
CompilerSettings=0000000000000000001000000
UnitCount=28
[VersionInfo]
Major=1
@ -160,3 +160,173 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\display.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\map.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\wall.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\wall.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\tiles\tiles.c
CompileCpp=0
Folder=tiles
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\tiles\tiles.h
CompileCpp=0
Folder=tiles
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\console.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\console.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\context.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\context.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=..\helper.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=..\helper.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=..\map.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\npc.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\npc.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\tile.c
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\tile.h
CompileCpp=0
Folder=timesynk-sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

View File

@ -1,6 +1,6 @@
[Editor_0]
CursorCol=1
CursorRow=1
CursorCol=7
CursorRow=13
TopLine=1
LeftChar=1
Open=0
@ -11,34 +11,121 @@ Focused=-1
[Editor_1]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_2]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_3]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_4]
Open=0
Top=0
CursorCol=34
CursorRow=67
TopLine=54
LeftChar=1
[Editor_5]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_6]
Open=0
Top=0
[Editor_7]
CursorCol=1
CursorRow=1
TopLine=1
CursorCol=10
CursorRow=66
TopLine=31
LeftChar=1
Open=0
Top=0
[Editor_8]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_9]
Open=0
Top=0
CursorCol=1
CursorRow=7
TopLine=1
LeftChar=1
[Editor_10]
Open=0
Top=0
CursorCol=1
CursorRow=1
TopLine=1
LeftChar=1
[Editor_11]
Open=0
Top=0
[Editor_12]
Open=0
Top=0
[Editor_13]
Open=0
Top=0
[Editor_14]
Open=0
Top=0
[Editor_15]
Open=0
Top=0
[Editor_16]
Open=0
Top=0
[Editor_17]
Open=0
Top=0
[Editor_18]
Open=0
Top=0
[Editor_19]
Open=0
Top=0
[Editor_20]
Open=0
Top=0
[Editor_21]
Open=0
Top=0
[Editor_22]
Open=0
Top=0
[Editor_23]
Open=0
Top=0
[Editor_24]
Open=0
Top=0
[Editor_25]
Open=0
Top=0
[Editor_26]
Open=0
Top=0
CursorCol=25
CursorRow=38
TopLine=36
LeftChar=1
[Editor_27]
Open=0
Top=0

4
game.c
View File

@ -111,8 +111,8 @@ int gameCollision(target_x, target_y) {
void gameMoveTile(struct Tile *tile, int target_x, int target_y) {
// remove tile from chain and connect tile's neighbors to each other
if (tile->prev != NULL) {
if (tile->next != NULL) {
if (tile->prev) {
if (tile->next) {
tile->prev->next = tile->next;
} else {
tile->prev->next = NULL;

1
main.c
View File

@ -23,7 +23,6 @@ int main(int argc, char *argv[]) {
playerSetCommand(PLAYER_LOOK, playerLook);
gameInit();
// start our program loop!
while(is_running) {
if (is_networking)

2
tile.c
View File

@ -34,6 +34,8 @@ struct Tile *newTile(unsigned int type_id, short id, short x, short y) {
new_tile->id = id;
new_tile->x = x;
new_tile->y = y;
new_tile->next = NULL;
new_tile->prev = NULL;
switch(type_id) {
case WALL:
new_tile->data = (WallTile *) malloc(sizeof(WallTile));