kts
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13df61167d
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Added dev-cpp project for the engine. It kind of works. For some reason, as soon as the fps goes over 60, the engine freezes. I've tried adding SDL_Delay(s), removing most of the engine, as well as tweaking both renderers, but the outcome is the same. No clue as to why it would stop responding after a couple seconds, but work fine during those initial moments.
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2014-03-02 23:28:49 -08:00 |
kts
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49ce932ece
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data.c/.h added to devcpp project. Tile editor runs fine on win32/64.
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2014-01-21 00:15:02 -08:00 |
kts
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8570a9cca5
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devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor.
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2014-01-09 21:54:53 -08:00 |