kts
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8570a9cca5
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devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor.
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2014-01-09 21:54:53 -08:00 |
kts
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2776c9a91c
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Updated devcpp projects to use inventory.c and inventory.h - works ok.
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2013-11-16 16:22:43 -08:00 |
kts
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68beec3d2b
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sockets now work on windows, also discovered that echo is completely broken between timesynk instances running on multiple systems - telnet works fine still tho. Will have to recode netcode to see what's wrong. Also added sendall function which should guarantee the send()ing of a buffer (no waiting).
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2013-11-07 01:11:49 -08:00 |
kts
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df73d846d8
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Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used.
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2013-11-04 11:59:49 -08:00 |
kts
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675e6862c5
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Modified the devcpp projects to incorporate the many changes that have occurred since the last devcpp update. Also had to initialize the next and prev properties of Tiles created by newTile, as the generated executable segfaulted due to non-initialized pointers.
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2013-10-19 23:28:31 -07:00 |
kts
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3d1fb1de41
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Added game.c, game.h, player.c, and player.h to the devcpp projects and successfully tested both the SDL and curses clients on Windows.
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2013-09-19 23:13:11 -07:00 |
kts
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82e63acdc0
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Added the devcpp/ subdirectory, containing two Dev-C++ projects corresponding to the SDL and PDCurses clients. The PDCurses project assumes curses.h and pdcurses.lib to be in "../../PDCurses/" and the SDL project assumes SDL's lib/ and include/ to be in "../../SDL-1.2.15/". Once either executables are compiled, PDCurses.dll and/or SDL.dll must be copied into the same directory as the corresponding executable.
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2013-09-18 02:11:19 -07:00 |