Commit Graph

4 Commits (netcode)

Author SHA1 Message Date
kts 7bc43929e0 Added much code for the foundation of the netcode. Server automatically starts on port 31337 and runs as a separate thread in the SDL client. This TCP server functions as a basic echo server and can be connected to thru telnet or by typing 'connect 127.0.0.1 31337' in timesynk's console. Once connected, the echo functionality can be tested by using console command 'send my message goes here'. Somewhat buggy and crashses on occasion - suspected cause is consoleLog()ing a string that is not properly nul terminated, resulting in reading memory out of bounds. Curses client does not run the server properly at the moment, probably due to using select on server, clients, and stdin when combined with ncurses - will look into this later. 2013-11-06 23:40:19 -08:00
kts 1f641bb92e Due to various errors on windows, along with much rage, it was decided that it is far more sensible for consoleGetCommand to simply return command[0] as the command string and command[1] as the remainder, leaving the task of distinguishing one argument from another to the function that consoleProcessCommand passes it to. This is, of course, up for remodeling in the future (possibly by using a variable amount of arguments such as in printf), but for now it'll do. Also added C preprocessor conditions for strndup to allow on Win*. 2013-10-23 21:05:29 -07:00
kts c28a62d522 As per usual, added a bunch of stuff and remember almost none of them. Most importantly, a console interface has been added that can be summoned by pressing the tilde key. Much of the functionality, including the less-than-stellar associative array (that acts as a function pointer) was ripped from the noirchat project. The only important commands are 'quit' and, for SDL, 'set_video widthxheight 0|1', with 0 representing windowed and 1 representing fullscreen. Both the curses and SDL client now have camera offsets, allowing for the center of the screen to always be centered on the player. There are plans to have the camera offset be relative to the distance from the edges of the map (so if the player is 25% from the left-side of the map, the camera offset would be 25% off center). Really in need of code clean-up and reorganization. 2013-10-22 02:49:25 -07:00
kts 29cdd11ec8 Added basic NPC/monster functionality as well as a console system. Simply call ConsoleLog(&string) and it'll create a new ConsoleEntry, set the console_last_entry's next to it, set the new entry's prev to console_last_entry, and finally set console_last_entry to point to the new entry (functions very similarly to Tile Chains). This may later be changed to an array form so as to easily pull sections of the log from anywhere. 2013-10-19 22:56:46 -07:00