kts
|
29cdd11ec8
|
Added basic NPC/monster functionality as well as a console system. Simply call ConsoleLog(&string) and it'll create a new ConsoleEntry, set the console_last_entry's next to it, set the new entry's prev to console_last_entry, and finally set console_last_entry to point to the new entry (functions very similarly to Tile Chains). This may later be changed to an array form so as to easily pull sections of the log from anywhere.
|
2013-10-19 22:56:46 -07:00 |
kts
|
4c204db4f3
|
Added support for doors. A DoorTile is a fairly basic tile - at the moment - sporting a state int to specify its current state via STATE_OPEN, STATE_CLOSED, STATE_BROKEN, or STATE_MISSING. Graphically/ascii-ly, the proper visual appearance is acquired by multiplying the door id by the total door states(4) and adding the current state value to the result. For example, for a door with the id of 0, you would have visual tile 0 for closed, 1 for open, 2 for broken, and 3 for missing. Beyond the doors, the curses tiles were moved from interface/curses.(c/h) to tiles/curses_tiles.(c/h) - they should, at some point, be generated in a similar manner to the tiles for the SDL client (using pack_tiles).
|
2013-10-17 15:11:29 -07:00 |
kts
|
5c7cc7d267
|
Changed how the map is dynamically allocated, thus fixing the SDL client as well as the default client on non-powerpc architectures. Added a current_context function pointer that is called by the interface and governs how events/keypresses are handled in different contexts, such as walking or looking.
|
2013-10-10 01:55:18 -07:00 |
kts
|
e1a32045cf
|
Added a ton of stuff, SDL compile is broken, probably due to malloc issues. Must check over code in different environments.
|
2013-10-08 21:49:38 -07:00 |