kts
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2f596f4d50
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Fixed PTime on OS X. OpenGL performance still terrible on OS X.
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2014-02-26 16:36:12 -08:00 |
kts
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ffa74bd574
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Fixed the high precision timer and renamed it to PTime. It seems a bit silly to use nanoseconds for game tickrate, as many systems only have microsecond precision at best - but why not. Still have to add support for higher-than-millisecond precision on Windows - will likely run with microsecond, but more research is needed.
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2014-02-26 14:22:02 -08:00 |
kts
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c6efd2245b
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Made some changes for the timer to work on OS X. It is likely unoptimized, but more research will be done. Also, for some unknown reason, the OpenGL renderer now runs slower than the terrible software renderer (in OS X). No clue why as of yet.
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2014-02-25 03:31:27 -08:00 |
kts
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9b5a1ed4b3
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Added rendering code for sprite and fonts, made a pretty bad high precision timer - while being higher precision than SDL_GetTicks, it has a few problems that I must sort out. Also need to make it crossplatform.
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2014-02-25 02:45:10 -08:00 |