Commit Graph

5 Commits (3634e0cfa396ea05eab7dd29172080c848fb6b9e)

Author SHA1 Message Date
kts 149cd25ef9 After much struggling due to a fool's lack of documentation, the tile_editor is now (seemingly) fully functional. Changes to tile entries can now be made by adding/deleting/modifying the UI elements and pressing the 'commit changes' button. This only does a change for the TileData, etc., stored in ram. These changes can be saved to a file by specifying a filename in the data field and pressing the 'save' button. On a more technical note, fixed some bugs in the data reading code, such as inventory lines being partially read but then being assigned as a simple key=>string pair rather than an InventoryData struct - this, of course, caused segfaults and was particularly mystifying. Table structs now also have a 'count' property that is incremented or decremented whenever a TablePair is added. 2014-01-20 02:21:15 -08:00
kts 30f71466fd Much progress on the tile editor, as it can now read in a .tsd file using the earlier developed data.c/data.h (Data, TileSetData, TileData, etc. structs and accompanying functions). Once a file is successfully loaded, changing the set/id will attempt to populate the GUI with key=>value pairs for the given tile, if it exists. Partially implemented is the parsing of InventoryData. Will implement adding new TablePairs through the GUI and the saving of any changes back to a .tsd file. Fixed some memory allocation problems as well - some leakage still existing in the tile editor as well as the Data functions/structs, but they are noted and will be taken care of in time. 2014-01-17 04:03:10 -08:00
kts f2422fdada added getTileDataById to data.h, as it was causing segfaults on gcc 4.2.1, mac os 10.6.8/x86 without it. Also fixed pack_data.c, as it was attempting to load the tile data directory before checking argc if an arg was passed. Also added equipment to ibexian shocktrooper and barbarian in xibalba/players for additional testing. 2013-12-24 06:01:43 -08:00
kts d5f4947c90 Yet again committed the sin of not committing for a long duration of time. As I recall: Finished most of the code for parsing a ts tile declaration file into data structures. In doing so added the InventoryData structure, which simply contains the name of the target tile, the count of tiles(using struct Range, which has min and max properties), the chance of spawn(using a float from 0.0 to 100.0), and an optional pointer to the next InventoryData in the line (akin to Tile Chains). Still todo is for TileData's TablePairs to be parsed into more than char*=>char* pairs, such as char*=>int, char*=>float, etc.. This will be far more efficient and given that TablePair(s) already contain the property for type, it should be done. Also added variations to addTablePair/setTablePair - addTablePairPointer and setTablePairPointer. These functions set the value pointer to the passed pointer rather than allocating new memory and copying the pointer's target memory to that new memory. 2013-12-24 05:37:15 -08:00
kts c7f3ac15d3 added pack_tiles.c, providing pack_tiles, a program that takes a directory as an argument and creates a new file (directory/directory.tsd) from cleaned files 'doors', 'floors', 'npcs', 'walls', 'equips', 'items', and 'players' in that directory. At the moment it can be used on the xibalba directory to create 'xibalba/xibalba.tsd', which can then be tested with test/t2d.c, providing the internal filename referenced is changed. At the moment the Data system does not properly deal with inventories so any inventory/equipment declaration is ignored. 2013-12-21 02:38:08 -08:00