Commit Graph

3 Commits (45ebcfe970b9a4be47b13acce8f204e54d0d6956)

Author SHA1 Message Date
kts 45ebcfe970 Added a temporary font spritesheet and the ability to interfacePrint in SDL with aforementioned font. This simply works by getting the numerical offset of the ASCII character value within the spritesheet (same principle as the rest of the tiles). In the future SDL_ttf will be used, but for the time being this will suffice. 2013-10-17 19:38:00 -07:00
kts 4c204db4f3 Added support for doors. A DoorTile is a fairly basic tile - at the moment - sporting a state int to specify its current state via STATE_OPEN, STATE_CLOSED, STATE_BROKEN, or STATE_MISSING. Graphically/ascii-ly, the proper visual appearance is acquired by multiplying the door id by the total door states(4) and adding the current state value to the result. For example, for a door with the id of 0, you would have visual tile 0 for closed, 1 for open, 2 for broken, and 3 for missing. Beyond the doors, the curses tiles were moved from interface/curses.(c/h) to tiles/curses_tiles.(c/h) - they should, at some point, be generated in a similar manner to the tiles for the SDL client (using pack_tiles). 2013-10-17 15:11:29 -07:00
kts 33ab0f2af2 Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups 2013-10-15 18:54:23 -07:00