kts
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0c24fedfb2
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Added some rudimentary UI related stuff: ui.png with the first 32x32 section being a hotbar item; uiDraw(), which draws hotbar_count(value to be controlled by amount of items w/ slots the player has (e.g., belt, slotted glove, etc.)) amount of hotbar item images at partial translucency. Also added hitting 'i' to switch to/draw the inventoryContext - at the moment, it does nothing more than cause an SDL_Rect to be drawn and switch to inventoryContext (which does nothing in itself).
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2013-11-11 02:35:47 -08:00 |