Commit Graph

4 Commits (f9f65cd37635fe06d7373c3d676d435ec424e1bb)

Author SHA1 Message Date
kts 375067aa8a Added some equipment-related code, but it needs to be reworked entirely. Equipment should just be an instance of Inventory, not its own struct. 2013-11-25 00:59:08 -08:00
kts 33ab0f2af2 Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups 2013-10-15 18:54:23 -07:00
kts e1a32045cf Added a ton of stuff, SDL compile is broken, probably due to malloc issues. Must check over code in different environments. 2013-10-08 21:49:38 -07:00
kts 2d7a45e0b5 Map now resides on a multidimensional array titled map_matrix. This stores the Tiles in a Stack structure at each cell - I believe this should instead be changed so that each Tile instead has pointers to the previous and next Tiles, so that the map_matrix only holds Tile pointers rather than Stack structs containing some variable amount of Tile pointers. Also added a visible_matrix that denotes what tiles are visible to the player. This is simply a multi-dimensional array of ints that act as bit fields for various flags (such as TILE_VISIBLE, TILE_CAN_SEE, TILE_LIGHT_ONE, TILE_LIGHT_TWO, etc. - multiple light flags can be concatted to provide a broad array of light levels). 2013-09-28 20:50:52 -07:00