#include "globals.h" #include "interfaces.h" #include "../common/fio.h" int main(int argc, char *argv[]) { // let's load in our config file int buffer_size = 0; char *memory; g_settings = newTable(32); if ((buffer_size = fileToMemory(&memory, "settings.tsc")) >= 0) { int offset = 0; loadConfig_r(g_settings, memory, buffer_size, &offset); } else { // file does not exist! // populate g_settings with default settings addTablePairInt(g_settings, "v_width", 1024); addTablePairInt(g_settings, "v_height", 768); addTablePairInt(g_settings, "v_fullscreen", 0); addTablePairInt(g_settings, "v_renderer", 1); addTablePairInt(g_settings, "v_fps", 60); addTablePairInt(g_settings, "v_framecap", 0); addTablePairInt(g_settings, "tickrate", 40000000); addTablePairInt(g_settings, "clock", 0); } // let's search for modules! if ((g_modules_list = dirToLList("../modules", F_DIRS)) == NULL) printf("ERR: no modules found\n"); /*printf("modules:\n"); struct LList *llist = g_modules_list; while (llist) { if (strcmp((char*)llist->data, getTablePairValueString(g_settings, "module")) == 0) printf("* "); printf("%s\n", (char*)llist->data); llist = llist->next; }*/ // NULL our module-related stuff g_module_conf = NULL; g_tile_data = NULL; // initialize our interface system (ncurses, SDL, etc.) if (interfaceInit() == 1) { return 1; } g_running = 1; interfaceRun(); interfaceClose(); return 0; }