/****** sdl_extra.c sdl_extra.c/.h contain extra functions, structs, etc. that expand basic SDL functionality, such as pixel manipulation or surface scaling. ******/ #include "interface.h" #include "sdl_extra.h" SDL_Surface *SDL_ScaleSurface(SDL_Surface *surface, float scale_x, float scale_y) { long x; long y; long output_x; long output_y; long new_width = (long)((float)surface->w * scale_x+0.5f); long new_height = (long)((float)surface->h * scale_y+0.5f); SDL_Surface *new_surface = SDL_CreateRGBSurface(surface->flags, new_width, new_height, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); for (y = 0;y < surface->h;y++) { for (x = 0;x < surface->w;x++) { for (output_y = 0;output_y < scale_y; ++output_y) { for (output_x = 0;output_x < scale_x; ++output_x) { putpixel(new_surface, (Sint32)(scale_x*x) + output_x, (Sint32)(scale_y*y)+output_y, getpixel(surface, x, y)); } } } } return new_surface; } Uint32 getpixel(SDL_Surface *surface, int x, int y) { if (y >= 0 && x >= 0 && x <= surface->w && y <= surface->h) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: return *p; break; case 2: return *(Uint16 *)p; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; break; case 4: return *(Uint32 *)p; break; default: return 0; /* shouldn't happen, but avoids warnings */ } } return 0; } void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { if (y >= 0 && x >= 0 && x <= surface->w && y <= surface->h) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to set */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } } }