#ifndef STATE_TEST #define STATE_TEST #include "state_globals.h" #include "../map.h" #include "../tile.h" /* state hooks */ void initTestState(); void freeTestState(); void handleTestState(struct TSEvent event); void processTestState(int delta); void renderTestState(); /* state variables */ struct Map *test_map; struct Tile *test_player_tile; char key_press[4]; // temp for 4 cardinals long test_accumulator; long s_accumulator; #endif