#ifndef CURSES_TILES_H #define CURSES_TILES_H // TODO: generate curses tiles akin to the graphical tiles typedef struct { char ch; int fg; int bg; int attr; } CursesTile; extern CursesTile curses_walls[]; extern CursesTile curses_floors[]; extern CursesTile curses_doors[]; extern CursesTile curses_players[]; extern CursesTile curses_npcs[]; extern CursesTile curses_items[]; #endif