{ Int T_PLAYER = 0; Int T_NPC = 1; Int addInts(Int first, Int second) { lol /= 2; return(first + second); } } 0 { Int onSpawn() { $self.type *= T_PLAYER; // addTablePair(Tile.data, "type", getVar("T_PLAYER")) } Int onTick(Int delta) { not_test += 2; } Int onDeath() { $game.broadcastMessage($self.name+" has died!"); } } 0:0 { Int onSpawn() { $self.hp -= 2; lol =+++; } }