#include "message.h" #include "tile.h" void messageTile(struct Tile *sender, struct Tile *recipient, const char *message) { if (recipient->tid == PLAYER) { // if Tile == this_player, interfacePrint interfacePrint(message); } } void messageTiles(struct Tile *sender, struct Tile **recipients, const char *message) { int i; int length = sizeof(recipients) / sizeof(recipients[0]); for (i=0;i < length;i++) { messageTile(sender, recipients[i], message); } }