#ifndef WALL_H #define WALL_H /* move MATERIALs to materials.h */ #define MATERIAL_STONE 0 #define MATERIAL_WOOD 1 #define MATERIAL_STEEL 2 //#define WALL_NONE 0 #define WALL_STONE 0 #define WALL_WOOD 1 #define WALL_STEEL 2 #define STONE 0 #define WOOD 1 #define STEEL 2 typedef struct { char name[16]; } WallTile; typedef struct { char name[16]; char durability; } FloorTile; extern WallTile walls[]; extern FloorTile floors[]; #endif