#ifndef SDL_H #define SDL_H #include "../player.h" // for races/class totals SDL_Surface* screen; SDL_Surface* player_spritesheet; SDL_Surface* shadow_spritesheet; SDL_Surface* wall_spritesheet; SDL_Surface* floor_spritesheet; SDL_Surface* player_sprites[TOTAL_RACES][TOTAL_CLASSES]; SDL_Surface* camera_surface; SDL_Event event; #endif