#ifndef R_GL_H #define R_GL_H #include #include "../ui/elements.h" #include "interface.h" #include "../interfaces.h" void r_gl_Init(); void r_gl_Reinit(); void r_gl_renderElements(struct ElementList *list); void r_gl_renderElement(struct Element *element); void r_gl_renderScreen(); void r_gl_clearScreen(); void r_gl_renderText(struct Font *font, const char *string, int x, int y); GLuint r_gl_createTexture(GLuint *texture, SDL_Surface *surface); #endif