#ifndef SDL_H #define SDL_H #include "elements.h" SDL_Surface* screen; SDL_Surface* menu_area; SDL_Surface* tile_area; SDL_Rect tile_area_rect; SDL_Rect update_rect; SDL_Event event; struct Font font; struct Font { int width; int height; SDL_Surface *surface; }; void loadFont(struct Font *font, unsigned char *memory, unsigned int length, int width, int height); void drawChar(const struct Font *font, SDL_Surface *surface, int x, int y, const char ch); void drawString(const struct Font *font, SDL_Surface *surface, int x, int y, const char *string); void drawElement(const struct Element *element); void clearElement(const struct Element *element); void addElement(struct Element *element, SDL_Surface *surface); void handleMouseDown(const SDL_MouseButtonEvent *event); void handleMouseUp(const SDL_MouseButtonEvent *event); void handleMouseMove(const SDL_MouseMotionEvent *event); int getElementWidth(const struct Element* element); int getElementHeight(const struct Element* element); void loadGraphicsCallback(); void loadDataCallback(); void saveDataCallback(); void setSetCallback(); void setIdCallback(); void Quit(); #endif