; slots should be able to copy from base - e.g., "humanoid"=>H1N2S2T1A2a2h2w2d10 etc. 0 { name nupi faction chthonic party nupii vision 4 behavior 0 hp 2+1d4 stats S6D6C8I4W4C4 slots T1w2 ; inventories are line delimited with second comma delimited value pertaining to a 0-100 spawn chance equipment { ; [target tile name OR "tid:id"], [0-int count of item], [0-100 percentage chance] small macana, 1, 10 cloth armour, 1, 25 } inventory { gold, 1-3, 5 } }