timesynk/old/Makefile

97 lines
2.3 KiB
Makefile

CC = gcc
PREFIX = ./
BINARY=timesynk
OBJS = main.o game.o parser.o context.o player.o inventory.o npc.o message.o console.o tile.o map.o wall.o net/sockets.o helper.o ../common/data.o
CURSES_OBJS = interface/curses.o tiles/curses_tiles.o
SDL_OBJS = interface/sdl.o tiles/tiles.o
DEBUG = -g
CFLAGS = -Wall -c $(DEBUG)
CURSES_LFLAGS = -lcurses
XCURSES_LFLAGS = -lXCurses
SDL_LFLAGS = -lSDL -lSDL_image
LFLAGS = -Wall $(DEBUG)
ifeq ($(OS),Windows_NT)
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),SunOS)
LFLAGS += -lsocket -lnsl
endif
endif
$(BINARY): $(OBJS) $(CURSES_OBJS)
$(CC) $(OBJS) $(CURSES_OBJS) $(CURSES_LFLAGS) -o $(BINARY)
sdl: tiles $(OBJS) $(SDL_OBJS)
../tools/pack_tiles
$(CC) $(CFLAGS) -c tiles/tiles.c
$(CC) $(OBJS) $(SDL_OBJS) $(SDL_LFLAGS) -o $(BINARY)
curses: $(OBJS) $(CURSES_OBJS)
$(CC) $(OBJS) $(CURSES_OBJS) $(CURSES_LFLAGS) -o $(BINARY)
xcurses: $(OBJS) $(CURSES_OBJS)
$(CC) $(OBJS) $(CURSES_OBJS) $(XCURSES_LFLAGS) -o $(BINARY)
all: $(BINARY)
clean:
rm -f $(OBJS) tiles.o $(CURSES_OBJS) $(SDL_OBJS) $(BINARY)
../tools/pack_tiles: ../tools/pack_tiles.c
$(CC) ../tools/pack_tiles.c -o ../tools/pack_tiles
tiles: ../tools/pack_tiles
../tools/pack_tiles
$(CC) $(CFLAGS) -c tiles/tiles.c
curses_tiles:
$(CC) $(CFLAGS) -c tiles/curses_tiles.c
main.o: main.c stubs.h wall.h wall.c context.h interface/curses.c net/sockets.c
$(CC) $(CFLAGS) -c main.c
helper.o: helper.c helper.h
$(CC) $(CFLAGS) -c helper.c
tile.o: tile.c tile.h controller.h
$(CC) $(CFLAGS) -c tile.c
map.o: map.h map.c tile.h
$(CC) $(CFLAGS) -c map.c
wall.o: wall.h wall.c
$(CC) $(CFLAGS) -c wall.c
game.o: game.h game.c ../common/data.h
$(CC) $(CFLAGS) -c game.c
data.o: ../common/data.h ../common/data.c
$(CC) $(CFLAGS) -c ../common/data.c
parser.o: parser.h parser.c
$(CC) $(CFLAGS) -c parser.c
context.o: context.h context.c
$(CC) $(CFLAGS) -c context.c
player.o: game.h player.h player.c
$(CC) $(CFLAGS) -c player.c
inventory.o: inventory.h inventory.c
$(CC) $(CFLAGS) -c inventory.c
npc.o: game.h tile.h npc.h npc.c
$(CC) $(CFLAGS) -c npc.c
message.o: tile.h message.h message.c
$(CC) $(CFLAGS) -c message.c
console.o: console.h console.c
$(CC) $(CFLAGS) -c console.c
sockets.o: net/sockets.c stubs.h
$(CC) $(CFLAGS) -c net/sockets.c
curses.o: context.h interface/curses.c stubs.h
$(CC) $(CFLAGS) -c interface/curses.c