timesynk/old/console.c

125 lines
4.4 KiB
C

/****** console.c
All functions pertaining to the console are defined here.
******/
#include "console.h"
#include <string.h>
#include <stdlib.h>
#include "main.h" // shouldn't be here
/**** consoleLog
This function takes the passed \0 terminated string, creates a new ConsoleEntry and updates the console log chain accordingly. Generally called to do error logging, connection/function information, basic informational messages, etc..
Arguments: const char *string
Returns: void
****/
void consoleLog(const char *string) {
struct ConsoleEntry *new_entry;
new_entry = malloc(sizeof(struct ConsoleEntry));
int bytes = strlen(string)+1;
new_entry->string = malloc(bytes);
new_entry->size = bytes;
memcpy(new_entry->string, string, bytes);
if (console_last_entry) {
console_last_entry->next = new_entry;
new_entry->prev = console_last_entry;
new_entry->next = NULL;
} else {
console_first_entry = new_entry;
new_entry->next = NULL;
new_entry->prev = NULL;
}
console_last_entry = new_entry;
}
/**** consoleGetEntryString
Returns the string property of the ConsoleEntry pointed to by the passed pointer.
Arguments: const struct ConsoleEntry *entry
Returns: const char*
****/
const char *consoleGetEntryString(const struct ConsoleEntry *entry) {
if (entry->string) {
return entry->string;
}
return "";
}
/**** consoleGenerateHash
Generates a numerical hash for the passed string. This string is generated by combining the numerical value of all the chars and running modulo of COMMAND_HASH_SIZE on it. This works, but should be improved later to reduce chances of conflicting numerical hashes. Generally called through consoleAddCommand.
Arguments: const char *string
Returns: int
****/
int consoleGenerateHash(const char* string) {
int i, sum;
size_t string_length = strlen(string);
for (sum=0, i=0; i < string_length; i++) {
sum += string[i];
}
return sum % COMMAND_HASH_SIZE;
}
/**** consoleAddCommand
Takes command_string, generates a new hash via consoleGenerateHash, and adds the passed function pointer to the console_commands_table with the new hash.
Arguments: const char *string
Globals Modified: console_commands_table
Returns: void
****/
void consoleAddCommand(const char *command_string, void(*function)) {
int string_hash = consoleGenerateHash(command_string);
consoleLog("command added!"); // TODO: consoleLogF(formatted log)
console_commands_table[string_hash] = function;
}
/**** consoleGetCommand
This semi-convoluted function takes a full command string, such as "set_video 1024x768 1", and creates a new malloc'd array of strings. The first member of the array is the actual command, i.e., "set_video", and the second is the remainder of the string. This allows for consoleProcessCommand to get the hash of command_array[0] and call the command in console_commands_table with command_array[1] as the argument. NOTE: consoleFreeCommand MUST be called, otherwise memory will be lost.
Arguments: const char *string
Returns: char**
****/
char **consoleGetCommand(const char *string) {
int i = 0;
char** command_array;
command_array = malloc(2 * sizeof(char*));
while(string[i] != ' ' && string[i] != '\0') {
i++;
}
command_array[0] = malloc(i+1); // our command
command_array[1] = malloc(console_cmd_size-i+1); // our argument string
memcpy(command_array[0], string, i);
memcpy(command_array[1], string+i+1, console_cmd_size-i);
command_array[0][i] = '\0';
command_array[1][console_cmd_size-i] = '\0';
return command_array;
}
/**** consoleFreeCommand
frees the memory allocated by consoleGetCommand
Arguments: char **command_array
****/
void consoleFreeCommand(char **command_array) {
free(command_array[0]);
free(command_array[1]);
free(command_array);
}
/**** consoleProcessCommand
Takes a full command string, such as "set_video 1024x768 1" and attempts to call the corresponding function in console_commands_table, passing the non-command portion of the string to it. This is generally called from within the consoleContext once the user has pressed return.
Arguments: const char *command_string
Returns: void
****/
void consoleProcessCommand(const char *command_string) {
char **command = consoleGetCommand(command_string);
int command_hash = consoleGenerateHash(command[0]);
if (console_commands_table[command_hash]) {
(*console_commands_table[command_hash])(command[1]);
} else {
consoleLog("Command not found!");
}
consoleFreeCommand(command);
}