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timesynk
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timesynk
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kts
c7daa2d1b7
Added a test compiler program. Not much functionality yet, but it describes the precompilation (and, to a lesser extent, precompilation) of VM functions.
2014-03-16 19:37:51 -07:00
..
Debug
Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed.
2014-01-09 06:41:50 -08:00
Release
…
timesynk.build
Added a test compiler program. Not much functionality yet, but it describes the precompilation (and, to a lesser extent, precompilation) of VM functions.
2014-03-16 19:37:51 -07:00
.DS_Store
Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed.
2014-01-09 06:41:50 -08:00