timesynk/devcpp
kts df73d846d8 Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00
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Makefile.win Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00
timesynk-pdcurses.dev Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00
timesynk-pdcurses.layout Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00
timesynk-sdl.dev Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00
timesynk-sdl.layout Both SDL and curses clients work on WIN32/64. The SDL client is fully working, as is expected, but the gameLoop timer/signal system does not work. The code is in place via preprocessor conditions but it would require a fake window to be created so the messaging system can be used. 2013-11-04 11:59:49 -08:00