52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h> // memcpy
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#include "tile.h"
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#include "wall.h"
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#include "common.h"
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int allocateTile(struct Tile** tile, unsigned int tid, short id) {
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*tile = (struct Tile *) malloc(sizeof(struct Tile));
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if (tile == NULL) {
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printf("ERROR: could not malloc Tile");
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return ERROR;
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}
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(*tile)->tid = tid;
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(*tile)->id = id;
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return SUCCESS;
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}
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void freeTile(struct Tile* tile) {
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// @@ FIXME
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free(tile->data);
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free(tile);
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}
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struct Tile *newTile(unsigned int type_id, short id, short x, short y) {
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struct Tile *new_tile;
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new_tile = malloc(sizeof(struct Tile));
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if (new_tile == NULL) {
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printf("ERROR: could not malloc Tile");
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return NULL;
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}
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new_tile->tid = type_id;
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new_tile->id = id;
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new_tile->x = x;
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new_tile->y = y;
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switch(type_id) {
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case WALL:
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new_tile->data = (WallTile *) malloc(sizeof(WallTile));
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memcpy(new_tile->data, &walls[id], sizeof(WallTile));
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break;
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case FLOOR:
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new_tile->data = (FloorTile *) malloc(sizeof(FloorTile));
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memcpy(new_tile->data, &floors[id], sizeof(FloorTile));
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break;
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default:
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new_tile->data = (struct BasicTile *) malloc(sizeof(struct BasicTile));
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memcpy(new_tile->data, &walls[id], sizeof(struct BasicTile));
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break;
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}
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return (new_tile);
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}
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