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timesynk
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675e6862c5
timesynk
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xcode
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build
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kts
29cdd11ec8
Added basic NPC/monster functionality as well as a console system. Simply call ConsoleLog(&string) and it'll create a new ConsoleEntry, set the console_last_entry's next to it, set the new entry's prev to console_last_entry, and finally set console_last_entry to point to the new entry (functions very similarly to Tile Chains). This may later be changed to an array form so as to easily pull sections of the log from anywhere.
2013-10-19 22:56:46 -07:00
..
Debug
Who knows what has been added! As far as I recall, *context(s) were tweaked, added compiled-in graphics for the SDL client, and probably some other stuff.
2013-10-14 19:21:33 -07:00
Release
Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory
2013-09-17 22:37:36 -07:00
timesynk.build
Added basic NPC/monster functionality as well as a console system. Simply call ConsoleLog(&string) and it'll create a new ConsoleEntry, set the console_last_entry's next to it, set the new entry's prev to console_last_entry, and finally set console_last_entry to point to the new entry (functions very similarly to Tile Chains). This may later be changed to an array form so as to easily pull sections of the log from anywhere.
2013-10-19 22:56:46 -07:00
.DS_Store
Fixed compiling on XCode via conditional #includes - also removed player_struct as the player is a Tile now
2013-10-15 19:51:43 -07:00