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kts 9bf0e3c7fa newTile no longer takes x, y, and z params. Default values are set to 0 and are changed/set upon addTileToMap call. 2014-04-07 10:08:04 -07:00
common After far too long of a delay, a git commit. The updates pertain to vm_compile and implements the basic parsing of virtual machine C source files into global, group, and local scopes. At the moment it does not convert to op codes - it only identifies variables declared outside of functions for the given scope. 2014-04-02 00:37:31 -07:00
devcpp Windows PTime now uses native (non-SDL) millisecond precision for acquiring and delaying time. 2014-04-03 19:54:29 -07:00
engine newTile no longer takes x, y, and z params. Default values are set to 0 and are changed/set upon addTileToMap call. 2014-04-07 10:08:04 -07:00
modules newTile no longer takes x, y, and z params. Default values are set to 0 and are changed/set upon addTileToMap call. 2014-04-07 10:08:04 -07:00
old Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00
test After far too long of a delay, a git commit. The updates pertain to vm_compile and implements the basic parsing of virtual machine C source files into global, group, and local scopes. At the moment it does not convert to op codes - it only identifies variables declared outside of functions for the given scope. 2014-04-02 00:37:31 -07:00
tile_editor Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state. 2014-03-11 23:56:23 -07:00
tools Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00
xcode Added a test compiler program. Not much functionality yet, but it describes the precompilation (and, to a lesser extent, precompilation) of VM functions. 2014-03-16 19:37:51 -07:00
.DS_Store Added vm_memory.c in test/ - basically just a test bed for vm memory. 2014-03-06 13:05:02 -08:00
.gitignore The Mystery of the git Commit 2014-03-14 14:51:41 -07:00
Makefile Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state. 2014-03-11 23:56:23 -07:00
NOTES.txt Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00