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timesynk
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b0c5bea071
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b0c5bea071
Added bone armor, capran blood shaman, human rogue, jaguar man, crow man, npcs; edited human mage -- all graphical
2014-03-14 02:08:53 -07:00
common
Fixed addTablePair bug wherein a new TablePair would overwrite the old rather than add itself to the end of the TablePair linked list. Also moved timer.c/.h from engine/sdl/ to engine/. If compiling on Windows, getPTime and doNanoSleep still require SDL.
2014-03-13 16:13:35 -07:00
devcpp
Updated devcpp project. Engine runs fine on win64.
2014-03-13 16:29:13 -07:00
engine
Updated devcpp project. Engine runs fine on win64.
2014-03-13 16:29:13 -07:00
modules
Added bone armor, capran blood shaman, human rogue, jaguar man, crow man, npcs; edited human mage -- all graphical
2014-03-14 02:08:53 -07:00
old
Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory.
2014-03-10 12:41:49 -07:00
test
Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state.
2014-03-11 23:56:23 -07:00
tile_editor
Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state.
2014-03-11 23:56:23 -07:00
tools
Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory.
2014-03-10 12:41:49 -07:00
xcode
Updated xcode project to compile the engine. tile_edtior and old engine probably will not compile in xcode at the moment, but this will be remedied later. Need to make modules directory definable in some way.
2014-03-13 04:10:59 -07:00
.DS_Store
Added vm_memory.c in test/ - basically just a test bed for vm memory.
2014-03-06 13:05:02 -08:00
Makefile
Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state.
2014-03-11 23:56:23 -07:00
NOTES.txt
Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory.
2014-03-10 12:41:49 -07:00