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timesynk
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b1aa56cade
timesynk
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xcode
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build
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kts
b1aa56cade
The tile editor has moved well beyond a skeleton, although much work is yet to be done. Added an Element struct for the tile_editor - basically the catch-all for input boxes, buttons, text fields, drop-down menus and so on. Fully functional is the button and text types, semi-functional (only visually) is text input (needs to be focus/editable), and non-existing are drop-down menus. The button callbacks for data and graphics loading do not actually load anything yet - will be done after text input, ofc.
2013-12-31 02:34:36 -08:00
..
Debug
Who knows what has been added! As far as I recall, *context(s) were tweaked, added compiled-in graphics for the SDL client, and probably some other stuff.
2013-10-14 19:21:33 -07:00
Release
Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory
2013-09-17 22:37:36 -07:00
timesynk.build
The tile editor has moved well beyond a skeleton, although much work is yet to be done. Added an Element struct for the tile_editor - basically the catch-all for input boxes, buttons, text fields, drop-down menus and so on. Fully functional is the button and text types, semi-functional (only visually) is text input (needs to be focus/editable), and non-existing are drop-down menus. The button callbacks for data and graphics loading do not actually load anything yet - will be done after text input, ofc.
2013-12-31 02:34:36 -08:00
.DS_Store
Fixed compiling on XCode via conditional #includes - also removed player_struct as the player is a Tile now
2013-10-15 19:51:43 -07:00