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kts c1397f62fc Fixed addTablePair bug wherein a new TablePair would overwrite the old rather than add itself to the end of the TablePair linked list. Also moved timer.c/.h from engine/sdl/ to engine/. If compiling on Windows, getPTime and doNanoSleep still require SDL. 2014-03-13 16:13:35 -07:00
common Fixed addTablePair bug wherein a new TablePair would overwrite the old rather than add itself to the end of the TablePair linked list. Also moved timer.c/.h from engine/sdl/ to engine/. If compiling on Windows, getPTime and doNanoSleep still require SDL. 2014-03-13 16:13:35 -07:00
devcpp Fixed the freezing issue on Windows - apparently it does not handle type conversions as fluidly as *nix. Changed SDL_GetTicks in getPTime to be assigned to int64_t rather than int. I suspect bugs still exist, but this will likely become a non-issue once a high precision timer(or as close as we can get) is implemented for Windows. Also it is a mystery why fps is capped to 60 - perhaps some Windows-specific OpenGL voodoo. 2014-03-03 13:14:23 -08:00
engine Fixed addTablePair bug wherein a new TablePair would overwrite the old rather than add itself to the end of the TablePair linked list. Also moved timer.c/.h from engine/sdl/ to engine/. If compiling on Windows, getPTime and doNanoSleep still require SDL. 2014-03-13 16:13:35 -07:00
modules Lots of fun abounded with segfaulting. Fixed it eventually - was accessing a state after it had already been freed, thus wreaking havoc in the next state. Maps and Tiles implemented now. Animation is a thing as well, but still a work in progress. It will likely be managed entirely by the Tile's doThink VM function. With modules now (partially loading) and Maps/Tiles figured out, the limited virtual machine will soon take shape. 2014-03-13 03:25:17 -07:00
old Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00
test Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state. 2014-03-11 23:56:23 -07:00
tile_editor Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state. 2014-03-11 23:56:23 -07:00
tools Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00
xcode Updated xcode project to compile the engine. tile_edtior and old engine probably will not compile in xcode at the moment, but this will be remedied later. Need to make modules directory definable in some way. 2014-03-13 04:10:59 -07:00
.DS_Store Added vm_memory.c in test/ - basically just a test bed for vm memory. 2014-03-06 13:05:02 -08:00
.game.c.swo Added engine as a target for the xcode project. SDL_Surface to OpenGL Texture function now packs pixel data according to the endianness of the machine, as acquired from a run-time test in the function. This should probably be checked for on start and have an appropriate system flag set. 2014-02-22 01:09:37 -08:00
Makefile Added a load module state that provides a button list of modules found in the ../modules directory. When clicking on one, it will attempt to load ../modules/MODULE_NAME/MODULE_NAME.tsd into struct Data* g_tile_data. If it succeeds, it switches to a test state where I will be tweaking stuff like tile movement and similar. I will also add spritesheet loading in the load module state. 2014-03-11 23:56:23 -07:00
NOTES.txt Reorganized the project root, deleted unnecessary files, moved data.c/.h, fio.c/.h, llist.c/.h into common and old code into old/ directory. All modules will now reside on the modules/ directory. 2014-03-10 12:41:49 -07:00