| kts.mode1v3 | We now have a mostly working inventory system. Items can be picked up via ` and dropped using ` within the inventory. Currently using a new playerPickup() function, but it should be abstracted to a tilePickup(struct Tile *tile) function so that npcs, etc., can share in the fun. | 2013-11-16 04:41:06 -08:00 |