timesynk/data.c

173 lines
5.3 KiB
C

/****** data.c
This file contains the functions for loading Data, be they Tiles or otherwise, from text data into TileData/TileSetData/Data structures. Additionally are defined functions for populating TileData into *Tile structures (as would be used from map generation or spawning operations).
******/
#include <stdlib.h>
#include <string.h>
#include "data.h"
/**** loadDataFromMemory
Loads given data from memory into a Data struct, also populating TileSetData and TileData structs.
****/
struct Data *loadDataFromMemory(char *memory, int size) {
struct Data *data = malloc(sizeof(struct Data));
data->size = SET_SIZE;
data->id = malloc(sizeof(int)*SET_SIZE);
data->set = malloc(sizeof(struct TileSetData*)*SET_SIZE);
memset(data->set, 0, sizeof(struct TileSetData*)*SET_SIZE);
int offset = 0;
int depth = 0; // used to manage position!
data->set_count = 0;
while (offset <= size) {
if (memory[offset] == '{') {
depth++;
offset++; // skip that bracket
if (depth == 1) {
// now we get our tileset's id
char temp_string[31];
int temp_offset = offset-1;
int temp_offset_2 = 0;
while (memory[temp_offset] != '\n' && temp_offset > 0) {
temp_offset--;
}
while (memory[temp_offset] != '{') {
temp_string[temp_offset_2++] = memory[temp_offset++];
}
temp_string[temp_offset_2] = '\0';
int tileset_id = atoi(temp_string);
// resize Data if tileset's id is greater than our size
if (tileset_id > data->size) {
data->size += tileset_id-data->size;
void *ret;
ret = realloc(data->id, sizeof(int)*data->size);
ret = realloc(data->set, sizeof(struct TileSetData*)*data->size);
}
data->set[tileset_id] = loadTileSetData(memory, &offset, &depth);
data->set_count++;
}
} else if (memory[offset] == '}') {
depth--;
}
offset++;
}
return data;
}
struct TileSetData *loadTileSetData(char *memory, int *offset, int *depth) {
struct TileSetData *set_data = malloc(sizeof(struct TileSetData));
set_data->size = SET_SIZE; // default of 32
set_data->id = malloc(sizeof(int)*SET_SIZE);
set_data->tile = malloc(sizeof(struct TileData*)*SET_SIZE);
/* populate Tiles! */
while (*depth != 0) {
if (memory[*offset] == '{') {
*offset = *offset + 1; //skip the bracket
*depth = *depth + 1;
if (*depth == 2) {
// now we get our tileset's id
char temp_string[31];
int temp_offset = *offset-1;
int temp_offset_2 = 0;
while (memory[temp_offset] != '\n' && temp_offset > 0) {
temp_offset--;
}
while (memory[temp_offset] != '{') {
temp_string[temp_offset_2++] = memory[temp_offset++];
}
temp_string[temp_offset_2] = '\0';
int tile_id = atoi(temp_string);
// resize Data if tileset's id is greater than our size
if (tile_id > set_data->size) {
set_data->size += tile_id-set_data->size;
void *ret;
ret = realloc(set_data->id, sizeof(int)*set_data->size);
ret = realloc(set_data->tile, sizeof(struct TileData*)*set_data->size);
}
set_data->tile[tile_id] = loadTileData(memory, offset, depth);
set_data->tile_count++;
}
} else if (memory[*offset] == '}') {
*depth = *depth - 1;
}
*offset = *offset + 1;
}
return set_data;
}
struct TileData *loadTileData(char *memory, int *offset, int *depth) {
struct TileData *tile_data = malloc(sizeof(struct TileData));
tile_data->count = 0;
tile_data->length = 8;
tile_data->keys = malloc(sizeof(char*)*8);
tile_data->size = malloc(sizeof(char*)*8);
tile_data->values = malloc(sizeof(void*)*8);
char var_name[32]; // max 32 chars for var name
char var_value[256]; // max 256 chars for value
int i = 0;
short mode = 0;
while(*depth > 1) {
switch (memory[*offset]) {
case '{':
*depth = *depth + 1;
break;
case '}':
*depth = *depth - 1;
break;
case ' ':
if (mode == 1) {
var_name[i] = '\0';
i = 0;
mode = 2;
} else if (mode == 2) {
var_value[i++] = memory[*offset];
}
break;
case '\n':
var_value[i] = '\0';
if (mode == 2) {
// generate key=>value pairs and parse value into types (string, int, float)
printf("%s=>%s\n", var_name, var_value);
}
i = 0;
mode = 0;
break;
default:
if (mode == 1) {
var_name[i++] = memory[*offset];
} else if (mode == 2) {
var_value[i++] = memory[*offset];
} else if (mode == 0) {
mode = 1;
var_name[i++] = memory[*offset];
}
break;
}
if (*depth <= 1)
break;
*offset = *offset + 1;
}
return tile_data;
}
int setTileDataSize(struct TileData *tile_data, int size) {
tile_data->length = size;
void *ret;
ret = realloc(tile_data->keys, sizeof(char*)*size);
if (ret == NULL)
return 1;
ret = realloc(tile_data->size, sizeof(char*)*size);
if (ret == NULL)
return 2;
ret = realloc(tile_data->values, sizeof(void*)*size);
if (ret == NULL)
return 3;
if (tile_data->count > size)
tile_data->count = size;
return 0;
}