timesynk/devcpp
kts 1ebb045fef Fixed the freezing issue on Windows - apparently it does not handle type conversions as fluidly as *nix. Changed SDL_GetTicks in getPTime to be assigned to int64_t rather than int. I suspect bugs still exist, but this will likely become a non-issue once a high precision timer(or as close as we can get) is implemented for Windows. Also it is a mystery why fps is capped to 60 - perhaps some Windows-specific OpenGL voodoo. 2014-03-03 13:14:23 -08:00
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Makefile.win Added dev-cpp project for the engine. It kind of works. For some reason, as soon as the fps goes over 60, the engine freezes. I've tried adding SDL_Delay(s), removing most of the engine, as well as tweaking both renderers, but the outcome is the same. No clue as to why it would stop responding after a couple seconds, but work fine during those initial moments. 2014-03-02 23:28:49 -08:00
engine.dev Added dev-cpp project for the engine. It kind of works. For some reason, as soon as the fps goes over 60, the engine freezes. I've tried adding SDL_Delay(s), removing most of the engine, as well as tweaking both renderers, but the outcome is the same. No clue as to why it would stop responding after a couple seconds, but work fine during those initial moments. 2014-03-02 23:28:49 -08:00
engine.layout Fixed the freezing issue on Windows - apparently it does not handle type conversions as fluidly as *nix. Changed SDL_GetTicks in getPTime to be assigned to int64_t rather than int. I suspect bugs still exist, but this will likely become a non-issue once a high precision timer(or as close as we can get) is implemented for Windows. Also it is a mystery why fps is capped to 60 - perhaps some Windows-specific OpenGL voodoo. 2014-03-03 13:14:23 -08:00
tile_editor.dev data.c/.h added to devcpp project. Tile editor runs fine on win32/64. 2014-01-21 00:15:02 -08:00
tile_editor.layout Added dev-cpp project for the engine. It kind of works. For some reason, as soon as the fps goes over 60, the engine freezes. I've tried adding SDL_Delay(s), removing most of the engine, as well as tweaking both renderers, but the outcome is the same. No clue as to why it would stop responding after a couple seconds, but work fine during those initial moments. 2014-03-02 23:28:49 -08:00
timesynk-pdcurses.dev devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor. 2014-01-09 21:54:53 -08:00
timesynk-pdcurses.layout devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor. 2014-01-09 21:54:53 -08:00
timesynk-sdl.dev devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor. 2014-01-09 21:54:53 -08:00
timesynk-sdl.layout devcpp project files now updated to compile with parser types and functions. Also added the tile editor project, which produces a working win32/64 tile editor. 2014-01-09 21:54:53 -08:00