timesynk/tags

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BasicTile tile.h /^struct BasicTile {$/
ConsoleEntry console.h /^struct ConsoleEntry {$/
Controller controller.h /^struct Controller {$/
CursesTile tiles/curses_tiles.h /^} CursesTile;$/
CustomApplicationMain xcode/SDLMain.m /^static void CustomApplicationMain (int argc, char /
DoorTile tile.h /^struct DoorTile {$/
FloorTile wall.h /^} FloorTile;$/
Font interface/sdl.h /^struct Font {$/
Inventory inventory.h /^struct Inventory {$/
ItemTile tile.h /^struct ItemTile {$/
KEY_F context.h /^#define KEY_F(n) (KEY_F0+(n)) \/* Value of functio/
MSDLMain xcode/SDLMain.m /^int main (int argc, char **argv)$/
Map map.h /^struct Map {$/
Mmain main.c /^int main(int argc, char *argv[]) {$/
Mpack_tiles pack_tiles.c /^int main(int argc, char **argv) {$/
NetMessage net/sockets.h /^struct NetMessage {$/
NpcTile tile.h /^struct NpcTile {$/
PlayerTile tile.h /^struct PlayerTile {$/
Spritesheet interface/sdl.h /^struct Spritesheet {$/
Tile tile.h /^struct Tile {$/
WallTile wall.h /^} WallTile;$/
activateContext context.c /^void activateContext(int key_press) {$/
activateTile tile.c /^int activateTile(struct Tile *target_tile, struct /
addToInventory inventory.c /^int addToInventory(struct Inventory *inventory, st/
allocateMapTiles map.c /^int allocateMapTiles(struct Tile*** memory, unsign/
allocateTile tile.c /^int allocateTile(struct Tile** tile, unsigned int /
application xcode/SDLMain.m /^- (BOOL)application:(NSApplication *)theApplicatio/
consoleContext context.c /^void consoleContext(int key_press) {$/
consoleNetConnect net/sockets.c /^void consoleNetConnect(const char *input_string) {/
consoleNetDisconnect net/sockets.c /^void consoleNetDisconnect() {$/
consoleNetSend net/sockets.c /^void consoleNetSend(const char *message) {$/
convert pack_tiles.c /^void convert(char *file_name, char *var_name) {$/
default COMPILING.txt /^ make \/\/ compiles default(curses) client$/
fixMenu xcode/SDLMain.m /^- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSStr/
freeTile tile.c /^void freeTile(struct Tile* tile) {$/
gameInit game.c /^int gameInit() {$/
gameLoop game.c /^void gameLoop() {$/
getApplicationName xcode/SDLMain.m /^static NSString *getApplicationName(void)$/
getLastTile tile.c /^struct Tile *getLastTile(struct Tile* tile) {$/
get_in_addr net/sockets.c /^void *get_in_addr(struct sockaddr *sa) {$/
globalContext context.c /^void globalContext(int key_press) {$/
ifeq Makefile /^ifeq ($(OS),Windows_NT)$/
interfaceDraw interface/curses.c /^void interfaceDraw() {$/
interfaceInit interface/curses.c /^int interfaceInit() {$/
interfaceLoop interface/curses.c /^int interfaceLoop() {$/
interfaceSetInterval interface/curses.c /^void interfaceSetInterval(const char *input_string/
inventoryContext context.c /^void inventoryContext(int key_press) {$/
inventoryDrop inventory.c /^int inventoryDrop(struct Inventory *inventory, int/
inventoryMove inventory.c /^int inventoryMove(struct Inventory *inventory, int/
itoa helper.c /^char* itoa(int value, char* result, int base) {$/
lookContext context.c /^void lookContext(int key_press) {$/
messageTile message.c /^void messageTile(struct Tile *sender, struct Tile /
messageTiles message.c /^void messageTiles(struct Tile *sender, struct Tile/
netClose net/sockets.c /^int netClose() {$/
netConnect net/sockets.c /^int netConnect(const char *server_string, const ch/
netDisconnect net/sockets.c /^int netDisconnect() {$/
netInit net/sockets.c /^int netInit() {$/
networkThread interface/sdl.c /^static int networkThread(void *nada) {$/
newTile tile.c /^struct Tile *newTile(unsigned int type_id, short i/
npcFindTile npc.c /^struct Tile *npcFindTile(struct Tile *npc, int til/
npcMoveRandom npc.c /^void npcMoveRandom(struct Tile *npc) {$/
npcMoveToTarget npc.c /^void npcMoveToTarget(struct Tile *npc, struct NpcT/
npcThink npc.c /^void npcThink(struct Tile *npc) {$/
playerActivate player.c /^void playerActivate(int x, int y) {$/
playerLook player.c /^void playerLook(int x, int y) {$/
playerMove player.c /^void playerMove(int direction, int distance) {$/
playerPickup player.c /^void playerPickup() {$/
playerSetCommand player.c /^void playerSetCommand(int command_id, void(*functi/
removeFromChain tile.c /^void removeFromChain(struct Tile* tile) {$/
sendall net/sockets.c /^int sendall(int socket, char *buffer, int length) /
setAppleMenu xcode/SDLMain.m /^- (void)setAppleMenu:(NSMenu *)menu;$/
setApplicationMenu xcode/SDLMain.m /^static void setApplicationMenu(void)$/
setupWindowMenu xcode/SDLMain.m /^static void setupWindowMenu(void)$/
setupWorkingDirectory xcode/SDLMain.m /^- (void) setupWorkingDirectory:(BOOL)shouldChdir$/
stringByReplacingRange xcode/SDLMain.m /^- (NSString *)stringByReplacingRange:(NSRange)aRan/
strndup helper.c /^char * strndup (const char *s, size_t n) {$/
tickSignal interface/curses.c /^void tickSignal() {$/
walkContext context.c /^void walkContext(int key_press) {$/
wall_id wall.c /^short wall_id(id) {$/