80 lines
4.8 KiB
Plaintext
80 lines
4.8 KiB
Plaintext
BasicTile tile.h /^struct BasicTile {$/
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ConsoleEntry console.h /^struct ConsoleEntry {$/
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Controller controller.h /^struct Controller {$/
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CursesTile tiles/curses_tiles.h /^} CursesTile;$/
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CustomApplicationMain xcode/SDLMain.m /^static void CustomApplicationMain (int argc, char /
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DoorTile tile.h /^struct DoorTile {$/
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FloorTile wall.h /^} FloorTile;$/
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Font interface/sdl.h /^struct Font {$/
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Inventory inventory.h /^struct Inventory {$/
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ItemTile tile.h /^struct ItemTile {$/
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KEY_F context.h /^#define KEY_F(n) (KEY_F0+(n)) \/* Value of functio/
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MSDLMain xcode/SDLMain.m /^int main (int argc, char **argv)$/
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Map map.h /^struct Map {$/
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Mmain main.c /^int main(int argc, char *argv[]) {$/
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Mpack_tiles pack_tiles.c /^int main(int argc, char **argv) {$/
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NetMessage net/sockets.h /^struct NetMessage {$/
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NpcTile tile.h /^struct NpcTile {$/
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PlayerTile tile.h /^struct PlayerTile {$/
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Spritesheet interface/sdl.h /^struct Spritesheet {$/
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Tile tile.h /^struct Tile {$/
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WallTile wall.h /^} WallTile;$/
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activateContext context.c /^void activateContext(int key_press) {$/
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activateTile tile.c /^int activateTile(struct Tile *target_tile, struct /
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addToInventory inventory.c /^int addToInventory(struct Inventory *inventory, st/
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allocateMapTiles map.c /^int allocateMapTiles(struct Tile*** memory, unsign/
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allocateTile tile.c /^int allocateTile(struct Tile** tile, unsigned int /
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application xcode/SDLMain.m /^- (BOOL)application:(NSApplication *)theApplicatio/
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consoleContext context.c /^void consoleContext(int key_press) {$/
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consoleNetConnect net/sockets.c /^void consoleNetConnect(const char *input_string) {/
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consoleNetDisconnect net/sockets.c /^void consoleNetDisconnect() {$/
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consoleNetSend net/sockets.c /^void consoleNetSend(const char *message) {$/
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convert pack_tiles.c /^void convert(char *file_name, char *var_name) {$/
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default COMPILING.txt /^ make \/\/ compiles default(curses) client$/
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fixMenu xcode/SDLMain.m /^- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSStr/
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freeTile tile.c /^void freeTile(struct Tile* tile) {$/
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gameInit game.c /^int gameInit() {$/
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gameLoop game.c /^void gameLoop() {$/
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getApplicationName xcode/SDLMain.m /^static NSString *getApplicationName(void)$/
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getLastTile tile.c /^struct Tile *getLastTile(struct Tile* tile) {$/
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get_in_addr net/sockets.c /^void *get_in_addr(struct sockaddr *sa) {$/
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globalContext context.c /^void globalContext(int key_press) {$/
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ifeq Makefile /^ifeq ($(OS),Windows_NT)$/
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interfaceDraw interface/curses.c /^void interfaceDraw() {$/
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interfaceInit interface/curses.c /^int interfaceInit() {$/
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interfaceLoop interface/curses.c /^int interfaceLoop() {$/
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interfaceSetInterval interface/curses.c /^void interfaceSetInterval(const char *input_string/
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inventoryContext context.c /^void inventoryContext(int key_press) {$/
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inventoryDrop inventory.c /^int inventoryDrop(struct Inventory *inventory, int/
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inventoryMove inventory.c /^int inventoryMove(struct Inventory *inventory, int/
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itoa helper.c /^char* itoa(int value, char* result, int base) {$/
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lookContext context.c /^void lookContext(int key_press) {$/
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messageTile message.c /^void messageTile(struct Tile *sender, struct Tile /
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messageTiles message.c /^void messageTiles(struct Tile *sender, struct Tile/
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netClose net/sockets.c /^int netClose() {$/
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netConnect net/sockets.c /^int netConnect(const char *server_string, const ch/
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netDisconnect net/sockets.c /^int netDisconnect() {$/
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netInit net/sockets.c /^int netInit() {$/
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networkThread interface/sdl.c /^static int networkThread(void *nada) {$/
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newTile tile.c /^struct Tile *newTile(unsigned int type_id, short i/
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npcFindTile npc.c /^struct Tile *npcFindTile(struct Tile *npc, int til/
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npcMoveRandom npc.c /^void npcMoveRandom(struct Tile *npc) {$/
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npcMoveToTarget npc.c /^void npcMoveToTarget(struct Tile *npc, struct NpcT/
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npcThink npc.c /^void npcThink(struct Tile *npc) {$/
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playerActivate player.c /^void playerActivate(int x, int y) {$/
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playerLook player.c /^void playerLook(int x, int y) {$/
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playerMove player.c /^void playerMove(int direction, int distance) {$/
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playerPickup player.c /^void playerPickup() {$/
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playerSetCommand player.c /^void playerSetCommand(int command_id, void(*functi/
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removeFromChain tile.c /^void removeFromChain(struct Tile* tile) {$/
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sendall net/sockets.c /^int sendall(int socket, char *buffer, int length) /
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setAppleMenu xcode/SDLMain.m /^- (void)setAppleMenu:(NSMenu *)menu;$/
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setApplicationMenu xcode/SDLMain.m /^static void setApplicationMenu(void)$/
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setupWindowMenu xcode/SDLMain.m /^static void setupWindowMenu(void)$/
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setupWorkingDirectory xcode/SDLMain.m /^- (void) setupWorkingDirectory:(BOOL)shouldChdir$/
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stringByReplacingRange xcode/SDLMain.m /^- (NSString *)stringByReplacingRange:(NSRange)aRan/
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strndup helper.c /^char * strndup (const char *s, size_t n) {$/
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tickSignal interface/curses.c /^void tickSignal() {$/
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walkContext context.c /^void walkContext(int key_press) {$/
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wall_id wall.c /^short wall_id(id) {$/
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