Added scaling, resizing, and some basic resizing
parent
6b34f452aa
commit
5fdd9b2d36
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vif.html
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vif.html
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@ -1,6 +1,7 @@
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<html>
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<head>
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<script type="text/javascript" src="CBDL/CBDL.js"></script>
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<script type="text/javascript" src="CBDL/CBDL_graphics.js"></script>
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<script type="text/javascript" src="vif.js"></script>
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<script type="text/javascript">
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window.onload = function() {
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119
vif.js
119
vif.js
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@ -1,19 +1,30 @@
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/* JVIV - JavaScript Voxel Image Viewer */
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JVIV = function() {
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this.requires = ["CBDL/CBDL_graphics.js"];
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var state = 0;
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var vif_loader;
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var loop;
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var display;
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var buffer = [];
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var default_font;
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var debug_text;
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var debug_string = '';
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var help_string = "left/right to rotate, up/down to pitch, z/x to zoom, q to quit";
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var events;
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this.Main = function() {
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display = new CBDL.Graphics.Display(document.body, new CBDL.Graphics.VideoMode(512, 512, CBDL.Graphics.VM_SCALE), CBDL.Graphics.BACKEND.DIV);
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viewport = CBDL.Graphics.getViewport();
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display = new CBDL.Graphics.Display(document.body, new CBDL.Graphics.VideoMode(viewport.width, viewport.height, CBDL.Graphics.VM.FILL|CBDL.Graphics.VM.ABSOLUTE), CBDL.Graphics.BACKEND.DIV);
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display.Init();
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display.Fill(25, 75, 25);
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default_font = new display.Font('courier');
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debug_text = new display.String(debug_string, default_font, 9);
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debug_text.setColor("#FFFFFF");
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help_text = new display.String(help_string, default_font, 9);
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help_text.setColor("#FFFFFF");
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events = new CBDL.Event(["keydown", "keyup"], document.body);
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events.addEvent(["resize"], window);
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vif_loader = new VL.Loader('test.txt');
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(loop = new CBDL.Loop(this, onLoop)).start();
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};
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var offset = 0;
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var version = 0;
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var type = 0;
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@ -24,32 +35,106 @@ JVIV = function() {
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var palettes = [];
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var voxels = [];
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var boxels = [];
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var scale_x = 1;
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var scale_y = 1;
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var camera_x = 0;
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var camera_y = 0;
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var current_red = 0;
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var current_green = 0;
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var current_blue = 0;
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var current_mod = 1;
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function onLoop(loop_time) {
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debug_text.setText(debug_string);
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help_text.setText(help_string);
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if (state == 0) {
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if (vif_loader.state == 1) {
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display.Fill(50, 50, 50);
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display.Fill(100, 50, 50);
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loadVoxel(vif_loader.raw_data);
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// We're done with the vif_loader, remove it
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vif_loader = null;
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// create our voxels as CBDL.Box(es)
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for (var i=0;i<voxels.length;i++) {
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boxels[i] = new display.Box({width: 1, height: 1}, {x: 1, y: 1}, {x:0, y:0});
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boxels[i] = new display.Box({width: 1, height: 1}, {x: 1*scale_x, y: 1*scale_y}, {x:0, y:0});
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boxels[i].x = voxels[i][0];
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boxels[i].y = voxels[i][1];
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boxels[i].z = voxels[i][2];
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palette = palettes[voxels[i][3]];
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boxels[i].setColor('#'+((1 << 24) + (palette[0] << 16) + (palette[1] << 8) + palette[2]).toString(16).substr(1));
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boxels[i].opacity = palettes[voxels[i][3]][3]/255;
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}
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state = 1;
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}
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} else if (state == 1) {
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text_color = '#'+((1 << 24) + (255-current_green << 16) + (255-current_blue << 8) + 255-current_red).toString(16).substr(1);
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debug_text.setColor(text_color);
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help_text.setColor(text_color);
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if (current_mod > 0) {
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if (current_red < 255) {
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current_red += current_mod;
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} else if (current_green < 255) {
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current_green += current_mod;
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} else if (current_blue < 255) {
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current_blue += current_mod;
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} else {
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current_mod *= -1
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}
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} else if (current_mod < 0) {
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if (current_red > 0) {
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current_red += current_mod;
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} else if (current_green > 0) {
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current_green += current_mod;
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} else if (current_blue > 0) {
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current_blue += current_mod;
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} else {
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current_mod *= -1
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}
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}
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display.Fill(current_red, current_green, current_blue);
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//boxels[i].setColor('#'+((1 << 24) + (palette[0] << 16) + (palette[1] << 8) + palette[2]).toString(16).substr(1));
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//boxels[i].opacity = palettes[voxels[i][3]][3]/255;
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drawVoxels();
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loop.stop();
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while(event = events.pollEvent()) {
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if (event.type == "keydown") {
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switch(event.keyCode) {
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case 81: // q
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loop.stop();
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window.close();
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break;
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case 37: // left
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camera_x-=10;
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break;
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case 39: // right
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camera_x+=10;
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break;
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case 38: // up
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break;
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case 40: // down
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break;
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default:
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console.log(event.keyCode);
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break;
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}
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} else if (event.type == "resize") {
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viewport = CBDL.Graphics.getViewport();
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display.setWidth(viewport.width);
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display.setHeight(viewport.height);
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scale_x = viewport.width/width;
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scale_y = viewport.height/height;
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for(var i=0;i<boxels.length;i++) {
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boxels[i].setScale({x: 1*scale_x, y: 1*scale_y});
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}
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}
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}
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}
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return 100;
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display.draw(debug_text, {x: 1, y: 1}, {x: 1, y: 1});
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display.draw(help_text, {x: 1, y: 1}, {x: 1, y: 11});
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return 25;
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};
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drawVoxels = function() {
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for(var i=0;i < boxels.length;i++) {
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console.log(boxels[i]);
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display.draw(boxels[i], {x: 0, y: 0}, {x: boxels[i].x, y: boxels[i].y});
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display.draw(boxels[i], {x: 0, y: 0}, {x: boxels[i].x*scale_x+camera_x, y: boxels[i].y*scale_y});
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}
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};
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loadVoxel = function(buffer) {
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@ -57,19 +142,19 @@ JVIV = function() {
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name = String.fromCharCode(buffer[0], buffer[1], buffer[2]);
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offset = 3;
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if (name == "VIF") {
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console.log("Magic Number found: "+name);
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debug_string += name+":";
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}
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version = buffer[offset++];
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console.log("version: "+version);
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debug_string += version+":";
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type = buffer[offset++];
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console.log("type: "+type);
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debug_string += type+" ";
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var palette_size = 0;
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for ( var i = 3; i >= 0; i--) {
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palette_size = (palette_size * 256) + buffer[offset+i];
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}
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palette_size += 1; // TODO: palette size in test.vif should be changed to 00 00 00 01, NOT absolutely 0
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offset += 4; // move past pallete byte range
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console.log("pallete size: "+palette_size);
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debug_string += "p:"+palette_size+" ";
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palettes = [];
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for (var i=0;i<palette_size;i++) {
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palettes[i] = [];
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console.log("palette entry("+i+"): "+palettes[i]);
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}
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width = buffer[offset++];
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scale_x = display.video_mode.width/width;
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height = buffer[offset++];
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scale_y = display.video_mode.height/height;
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depth = buffer[offset++];
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console.log(width+"x"+height+"x"+depth);
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debug_string += width+"x"+height+"x"+depth+" ";
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var i = 0;
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var voxel_count = 0;
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while(offset < buffer.length) {
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voxels[i] = [];
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voxels[i][0] = buffer[offset++]; // x
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@ -96,8 +184,9 @@ JVIV = function() {
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offset += 4; // move past pallete byte range
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console.log("voxel("+i+"): "+voxels[i]);
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i++;
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voxel_count++;
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}
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debug_string += "v:"+voxel_count+" ";
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};
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}; CBDL.extend(CBDL.App, JVIV);
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