Reduce serpentman cold vulnerability
Increase serpentman player base cold resistance from -50 to -20. -50 was seen as too much of a starting handicap. This change should probably be reevaluated in the context of future global balance changes. Submitted by: David Hurst git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20465 282e977c-c81d-0410-88c4-b93c2d0d6712master
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6054880f89
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@ -5,7 +5,7 @@ randomitems serpentman_player_items
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face serpentman.131
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face serpentman.131
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msg
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msg
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Skills: Clawing, Jumping
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Skills: Clawing, Jumping
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Resistances: Cold -50, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5
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Resistances: Cold -20, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5
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Attunements: None
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Attunements: None
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Special: Can not wear boots and helmets, can wear extra ring and bracers.
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Special: Can not wear boots and helmets, can wear extra ring and bracers.
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@ -29,7 +29,7 @@ weight 70000
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food 999
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food 999
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speed 1
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speed 1
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attacktype 1
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attacktype 1
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resist_cold -50
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resist_cold -20
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resist_fire 30
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resist_fire 30
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resist_electricity 30
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resist_electricity 30
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resist_acid 30
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resist_acid 30
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