Merge remote-tracking branch 'upstream/master'
260
ChangeLog
|
@ -1,3 +1,27 @@
|
|||
New spell: earthquake
|
||||
Flavored as summoning earthwalls below ground to cause tremors and fissures.
|
||||
This gives a less clunky way of dealing damage to summoning
|
||||
once you reach high enough level.
|
||||
Also added it to treasurelists to spawn in codexes randomly.
|
||||
spell/Aura/earthquake.arc
|
||||
spell/Aura/earthquake.base.11*.png
|
||||
spell/Aura/earthquake.base.LICENSE
|
||||
spell/Aura/earthquake.face
|
||||
spell/Aura/spell_earthquake.arc
|
||||
spell/Aura/spell_earthquake.base.111.png
|
||||
spell/SpellBook/summoner_book.trs
|
||||
Neila Hawkins 2024-03-14
|
||||
|
||||
Reduce prevalence of permament stat potions.
|
||||
In treasureone random_potion, each chance
|
||||
is reduced from 5 to 3. This should result in
|
||||
permanent stat potions being rarer.
|
||||
As a side effect, this should also punish
|
||||
overly minmaxed builds by forcing them to grind longer
|
||||
to shore up weaknesses.
|
||||
treasures.trs
|
||||
Neila Hawkins 2023-11-22
|
||||
|
||||
Image license file for checkered-black_gray floor tile
|
||||
Released under cc-by-3.0 license
|
||||
floor/checkered-black_gray.base.LICENSE
|
||||
|
@ -27,7 +51,7 @@ This is a precursor to possibly doing the same to the strange ring.
|
|||
talisman/amulet_lif.arc
|
||||
artifacts
|
||||
treasures.trs
|
||||
Daniel Hawkins 2023-08-31
|
||||
Neila Hawkins 2023-08-31
|
||||
|
||||
New arch: random_converter.
|
||||
Meant to be used with the addition of pop-up banks in random maps, but may have other uses
|
||||
|
@ -35,16 +59,16 @@ as well. Leans toward gold/silver tables, with a small chance of higher denomina
|
|||
random/randomConverter.arc
|
||||
random/randomConverter.base.111.png
|
||||
random/randomConverter.trs
|
||||
Daniel Hawkins 2023-08-11
|
||||
Neila Hawkins 2023-08-11
|
||||
|
||||
New artifact armor: apron of the Butcher
|
||||
artifacts
|
||||
Daniel Hawkins 2023-08-09
|
||||
Neila Hawkins 2023-08-09
|
||||
|
||||
Replace topaz image with an animated version.
|
||||
Touched every topaz file in the process of adding an animation and changing the face.
|
||||
jewel/gems/topaz.*
|
||||
Daniel Hawkins 2023-08-06
|
||||
Neila Hawkins 2023-08-06
|
||||
|
||||
Rework descriptions of most spells and prayers. This is a large change that
|
||||
has no mechanical effect, but touches the majority of spell archetypes. The
|
||||
|
@ -70,7 +94,7 @@ monster/acid/greenslime.arc
|
|||
monster/acid/slime.arc
|
||||
monster/misc/blob.arc
|
||||
monster/misc/firechest.arc
|
||||
Daniel Hawkins 2023-05-01
|
||||
Neila Hawkins 2023-05-01
|
||||
|
||||
Add one_hit to magic missile.
|
||||
For server version a763845fa3 or later, this will prevent magic missiles from
|
||||
|
@ -93,11 +117,11 @@ flesh/demon/demonhorn.base.LICENSE
|
|||
flesh/demon/demonhorn.arc
|
||||
flesh/demon/demonhorn.face
|
||||
monster/demon/demon_parts.trs
|
||||
Daniel Hawkins 2023-04-06
|
||||
Neila Hawkins 2023-04-06
|
||||
|
||||
New message to describe writing spell scrolls.
|
||||
messages
|
||||
Daniel Hawkins 2023-03-17
|
||||
Neila Hawkins 2023-03-17
|
||||
|
||||
New cutlery items.
|
||||
Meant to be part of the valuables that are less than gems but better than coins,
|
||||
|
@ -118,7 +142,7 @@ misc/cutlery/utensils.arc
|
|||
misc/cutlery/utensils.base.LICENSE
|
||||
misc/cutlery/utensils.base.111.png
|
||||
misc/cutlery/utensils.face
|
||||
Daniel Hawkins 2023-03-10
|
||||
Neila Hawkins 2023-03-10
|
||||
|
||||
New item: hand mirror
|
||||
Fills a weapon slot, but can reflect spells.
|
||||
|
@ -130,7 +154,7 @@ misc/social/handmirror.base.113.png
|
|||
misc/social/handmirror.base.114.png
|
||||
misc/social/handmirror.arc
|
||||
misc/social/handmirror.face
|
||||
Daniel Hawkins 2023-03-09
|
||||
Neila Hawkins 2023-03-09
|
||||
|
||||
New art for dragon's wings.
|
||||
Added a recolored version of the old art to the classic face set.
|
||||
|
@ -138,7 +162,7 @@ flesh/dragon/big_dragon_dragon_wing.base.111.png
|
|||
flesh/dragon/big_dragon_dragon_wing.base.LICENSE
|
||||
flesh/dragon/big_dragon_dragon_wing.clsc.111.png
|
||||
flesh/dragon/big_dragon_dragon_wing.face
|
||||
Daniel Hawkins 2023-02-12
|
||||
Neila Hawkins 2023-02-12
|
||||
|
||||
New art for steaks.
|
||||
Additional arch for a cooked version of the steak.
|
||||
|
@ -148,7 +172,7 @@ food/drag_steak.clsc.111.png
|
|||
food/drag_steak_cooked.base.111.png
|
||||
food/drag_steak.arc
|
||||
formulae
|
||||
Daniel Hawkins 2022-11-22
|
||||
Neila Hawkins 2022-11-22
|
||||
|
||||
Add plural name to bolt of silk.
|
||||
Multiple stacks of silk will now appear as bolts of silk.
|
||||
|
@ -159,7 +183,7 @@ Rebalance the amulet of Shielding.
|
|||
Now it provides ac+1 and armour+20, but costs two item power to wear.
|
||||
Prior stats were armour+20 and one item power, making it worse than many nonartifact amulets of armour.
|
||||
artifacts
|
||||
Daniel Hawkins 2022-07-04
|
||||
Neila Hawkins 2022-07-04
|
||||
|
||||
Use a Gervais flaming sword image to replace the Firebrand in the classic face set.
|
||||
Need to take the time to animate the flame, but it is a start.
|
||||
|
@ -167,7 +191,7 @@ weapon/artifact/firebrand.clsc.111.png
|
|||
weapon/artifact/firebrand.clsc.112.png
|
||||
weapon/artifact/firebrand.clsc.113.png
|
||||
weapon/artifact/firebrand.clsc.LICENSE
|
||||
Daniel Hawkins 2022-06-15
|
||||
Neila Hawkins 2022-06-15
|
||||
|
||||
Prevent gods from appearing in readables
|
||||
Nicolas Weeger 2022-05-21
|
||||
|
@ -190,7 +214,7 @@ grace 3 -> 4 (since the grace increase goes by doubling, this causes a >1 increa
|
|||
dam 4 -> 3
|
||||
dam_modifier 3 -> 4 (This causes the damage to increase less quickly)
|
||||
spell/MovingBall/spell_divine_shock.arc
|
||||
Daniel Hawkins 2021-11-14
|
||||
Neila Hawkins 2021-11-14
|
||||
|
||||
Move current 'dragoncave.base' face to clsc set, create new faces and animation for base,
|
||||
make new face for 'broken_dragoncave.base', move old one to clsc set
|
||||
|
@ -209,13 +233,13 @@ armour/mail/random_mail.trs
|
|||
armour/mail/dress1.arc
|
||||
armour/mail/dress2.arc
|
||||
armour/mail/dress3.arc
|
||||
Daniel Hawkins 2021-10-31
|
||||
Neila Hawkins 2021-10-31
|
||||
|
||||
Two new artifacts for bows/crossbows: Lethargy and Rapid Fire
|
||||
Lethargy fires very slowly and is cursed.
|
||||
Rapid Fire fires a little faster, and seems to be more noticeable on crossbows.
|
||||
artifacts
|
||||
Daniel Hawkins 2021-10-03
|
||||
Neila Hawkins 2021-10-03
|
||||
|
||||
Replace existing fiend image in the classic face set with a Gervais tile.
|
||||
Existing tile was derived from Greater Demon or Medium Demon, both
|
||||
|
@ -225,37 +249,37 @@ for the same reason.
|
|||
monster/demon/fiend.clsc.111.png
|
||||
monster/demon/fiend.clsc.112.png
|
||||
monster/demon/fiend.clsc.LICENSE
|
||||
Daniel Hawkins 2021-09-19
|
||||
Neila Hawkins 2021-09-19
|
||||
|
||||
Redraw the tridents to have some depth.
|
||||
The darker color I gave them earlier made them hard to see on some floors.
|
||||
Giving them a black outline and some lighting effects should resolve this.
|
||||
weapon/misc/trident.base.*.png
|
||||
Daniel Hawkins 2021-09-05
|
||||
Neila Hawkins 2021-09-05
|
||||
|
||||
Added some Modified David Gervais tiles to be vials in the classic face set.
|
||||
potion/vial_*.clsc.111.png
|
||||
Daniel Hawkins 2021-09-03
|
||||
Neila Hawkins 2021-09-03
|
||||
|
||||
Redesigned small bulletwall images using Saiapatsu's
|
||||
earthwall graphics. Moved old images to the classic face set.
|
||||
wall/bulletwall/bul_wall_*.base.111.png
|
||||
wall/bulletwall/bul_wall_*.clsc.111.png
|
||||
Daniel Hawkins 2021-08-28
|
||||
Neila Hawkins 2021-08-28
|
||||
|
||||
New flat-perspective art for coif for the classic face set.
|
||||
armour/helmet/coif.clsc.111.png
|
||||
Daniel Hawkins 2021-08-15
|
||||
Neila Hawkins 2021-08-15
|
||||
|
||||
Twiddle with the pixels and lighting on small buttons
|
||||
Add untwiddled images to classic image set.
|
||||
connect/button_sma.*.png
|
||||
Daniel Hawkins 2021-08-15
|
||||
Neila Hawkins 2021-08-15
|
||||
|
||||
Add lighting effects to orange image.
|
||||
Move old face to the classic faceset.
|
||||
food/produce/orange.*.111.png
|
||||
Daniel Hawkins 2021-08-15
|
||||
Neila Hawkins 2021-08-15
|
||||
|
||||
New weapon -- punching daggers
|
||||
Similar to regular daggers, but use the punching skill instead of
|
||||
|
@ -266,7 +290,7 @@ weapon/sword/punch_dagger.face
|
|||
weapon/sword/punch_dagger.base.111.png
|
||||
treasures.trs
|
||||
artifacts
|
||||
Daniel Hawkins 2021-08-13
|
||||
Neila Hawkins 2021-08-13
|
||||
|
||||
New arch for tear-downable (or, rather, force open) garden gate.
|
||||
A custom thing was used in Pupland maps like this,
|
||||
|
@ -274,12 +298,12 @@ but it appears the animations it relied on got changed
|
|||
at some point and made it break backward.
|
||||
connect/Garden_gate/ggate_breakable.face
|
||||
wall/swall/ggate_breakable.arc
|
||||
Daniel Hawkins 2021-08-12
|
||||
Neila Hawkins 2021-08-12
|
||||
|
||||
New image for goblin's foot.
|
||||
flesh/goblin/goblin_foot.base.111.png
|
||||
flesh/goblin/goblin_foot.clsc.111.png
|
||||
Daniel Hawkins 2021-08-12
|
||||
Neila Hawkins 2021-08-12
|
||||
|
||||
Make icecubes and torches be of new type -- lightable
|
||||
This tells the server to find a fire/heat sourceto light it
|
||||
|
@ -287,13 +311,13 @@ when you apply the item.
|
|||
misc/icecube.arc
|
||||
misc/smallicecube.arc
|
||||
light/torch.arc
|
||||
Daniel Hawkins 2021-08-11
|
||||
Neila Hawkins 2021-08-11
|
||||
|
||||
New ring -- ring of Wizard's Bane
|
||||
Gives the wearer vulnerability to magic damage, as well as
|
||||
denies the wearer all spell paths.
|
||||
artifacts
|
||||
Daniel Hawkins 2021-07-26
|
||||
Neila Hawkins 2021-07-26
|
||||
|
||||
New spell -- zone of healing (level 18 prayer)
|
||||
Utilizes new aura range-aware code to be larger than 1 space radius.
|
||||
|
@ -301,23 +325,23 @@ Can spawn as a prayerbook.
|
|||
spell/Aura/spell_zone_of_healing.arc
|
||||
spell/Aura/zone_of_healing.arc
|
||||
spell/SpellBook/prayer_book.trs
|
||||
Daniel Hawkins 2021-07-24
|
||||
Neila Hawkins 2021-07-24
|
||||
|
||||
Define range directly in aura spells in preparation for having higher-radius
|
||||
auras possible in the spell code.
|
||||
spell/Aura/spell_sanctuary.arc
|
||||
spell/Aura/spell_flaming_aura.arc
|
||||
Daniel Hawkins 2021-07-24
|
||||
Neila Hawkins 2021-07-24
|
||||
|
||||
Fix potential for quivers of Holding Arrows to generate and expect throwing items.
|
||||
artifacts
|
||||
Daniel Hawkins 2021-07-23
|
||||
Neila Hawkins 2021-07-23
|
||||
|
||||
New face for cracked cauldrons.
|
||||
Adjusted cracked cauldrons to use this new face when identified.
|
||||
crafting/Container/cauldron.arc
|
||||
crafting/Container/cauldron.face
|
||||
Daniel Hawkins 2021-07-19
|
||||
Neila Hawkins 2021-07-19
|
||||
|
||||
Add a variant of fire_permanent that flickers a bit better
|
||||
Created initially to be used on the random maps northeast of Navar
|
||||
|
@ -326,12 +350,12 @@ Uses the burnout face, but is animated differently than fire_permanent.
|
|||
Additionally, they glow a little, as a fire would.
|
||||
spell/fire_permanent.arc
|
||||
spell/fire_permanent.face
|
||||
Daniel Hawkins 2021-07-17
|
||||
Neila Hawkins 2021-07-17
|
||||
|
||||
Add throwing hammer of Reflection -- a throwing hammer that reflects off walls like lightning bolts do
|
||||
Expects server revision v1.75.0-172 or newer, else will behave like a normal throwing hammer.
|
||||
artifacts
|
||||
Daniel Hawkins 2021-07-14
|
||||
Neila Hawkins 2021-07-14
|
||||
|
||||
Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
|
||||
See https://sourceforge.net/p/crossfire/patches/401/ for details.
|
||||
|
@ -339,7 +363,7 @@ Nicolas Weeger 2021-07-10
|
|||
|
||||
Adapt existing chest image to create a new firechest image.
|
||||
Moved old image to the classic face set.
|
||||
Daniel Hawkins 2021-06-20
|
||||
Neila Hawkins 2021-06-20
|
||||
|
||||
Rename 'fine gloves' to 'gloves' because of alchemy use
|
||||
Rename 'gloves' to 'steel gloves' to avoid duplicate name
|
||||
|
@ -382,17 +406,17 @@ appearance for that face set.
|
|||
flesh/goblin/goblin_hand.base.111.png
|
||||
flesh/goblin/goblin_hand.clsc.111.png
|
||||
flesh/goblin/goblin_hand.face
|
||||
Daniel Hawkins 2021-05-06
|
||||
Neila Hawkins 2021-05-06
|
||||
|
||||
Fix animation issue from a missing face in the classic faceset for big galleon.
|
||||
transport/biggalleon.clsc.x71.png
|
||||
Daniel Hawkins 2021-04-26
|
||||
Neila Hawkins 2021-04-26
|
||||
|
||||
New art to override the default corpse art for zombies and goblin.
|
||||
Added copies of classic corpse image so that image set gets a consistent corpse.
|
||||
flesh/goblin/goblin_corpse.*
|
||||
flesh/misc/zombie_corpse.*
|
||||
Daniel Hawkins 2021-04-24
|
||||
Neila Hawkins 2021-04-24
|
||||
|
||||
Rename and move the treasurelist for human bodyparts.
|
||||
Patch https://sourceforge.net/p/crossfire/patches/393/
|
||||
|
@ -423,7 +447,7 @@ This should be easier to use as a base for making different corpse images for go
|
|||
Moved old image to classic image set.
|
||||
flesh/human/corpse.base.111.png
|
||||
flesh/human/corpse.clsc.111.png
|
||||
Daniel Hawkins 2021-04-22
|
||||
Neila Hawkins 2021-04-22
|
||||
|
||||
Erase previously defined recipes.
|
||||
This solves duplicated recipes index warnings when 'make install' is done on the server
|
||||
|
@ -438,22 +462,22 @@ Nicolas Weeger 2021-03-21
|
|||
Add bludgeoning weapons of "the Brute", which do more damage at the expense
|
||||
of a sizable amount of AC. Do more damage, take more damage.
|
||||
artifacts
|
||||
Daniel Hawkins 2021-03-18
|
||||
Neila Hawkins 2021-03-18
|
||||
|
||||
Amend book message to use the prepare weapon scroll's face,
|
||||
per Nicholas Weeger's suggestion.
|
||||
messages
|
||||
Daniel Hawkins 2021-03-12
|
||||
Neila Hawkins 2021-03-12
|
||||
|
||||
Add new book message that describes using a Prepare Weapon scroll
|
||||
as an anecdote of an onlooker.
|
||||
messages
|
||||
Daniel Hawkins 2021-03-11
|
||||
Neila Hawkins 2021-03-11
|
||||
|
||||
Utilize new level-scaling attributes for the mimic type.
|
||||
This should rebalance mimics to be an appropriate challenge for the random map level they are on.
|
||||
monster/mimic/mimic.arc
|
||||
Daniel Hawkins 2021-03-11
|
||||
Neila Hawkins 2021-03-11
|
||||
|
||||
New art for deposit box in the cavalier perspective.
|
||||
Shifted old art to classic face set.
|
||||
|
@ -465,7 +489,7 @@ Saiapatsu (art) and SilverNexus (classic faceset move, optimizing pngs) 2021-03-
|
|||
|
||||
Make puddles more transparent.
|
||||
ground/Weather/rain*.base.111.png
|
||||
Daniel Hawkins 2021-03-03
|
||||
Neila Hawkins 2021-03-03
|
||||
|
||||
Decrease probability of blue dragon scale for electric dragons.
|
||||
monster/dragon/Electric/elec_dr.trs
|
||||
|
@ -473,18 +497,18 @@ Nicolas Weeger 2021-03-03
|
|||
|
||||
Fix some incorrect arches in the formula list
|
||||
formulae
|
||||
Daniel Hawkins 2021-03-01
|
||||
Neila Hawkins 2021-03-01
|
||||
|
||||
Adjust the spawn rate for literacy and use magic item scrolls.
|
||||
literacy chance 15 -> 8, use magic item chance 1 -> 8.
|
||||
Since barbarians no longer get UMI out-of-the-box, there
|
||||
needs to be a reasonable chance to get it.
|
||||
treasures.trs
|
||||
Daniel Hawkins 2021-02-25
|
||||
Neila Hawkins 2021-02-25
|
||||
|
||||
Adjust the value on spell rings to not be insanely expensive.
|
||||
spell/Wand/spell_ring.arc
|
||||
Daniel Hawkins 2021-02-25
|
||||
Neila Hawkins 2021-02-25
|
||||
|
||||
Add faces for arrows and bolts of Assassinating Dragons.
|
||||
artifacts
|
||||
|
@ -518,7 +542,7 @@ Give greater dwarven guards enough wc to actually hit things
|
|||
wc 20 -> 2 (this is improvement, since negative wc is better)
|
||||
dam 12-> 22
|
||||
monster/humanoid/Dwarf/greater_dwarven_guard.arc
|
||||
Daniel Hawkins 2021-02-23
|
||||
Neila Hawkins 2021-02-23
|
||||
|
||||
Give a value to dice.
|
||||
misc/dice.arc
|
||||
|
@ -533,19 +557,19 @@ Reduce light angel's wc to -8 from -10.
|
|||
Reduce messengers to 70k XP from 80k XP.
|
||||
monster/angel/liteangel.arc
|
||||
monster/angel/mesangel.arc
|
||||
Daniel Hawkins 2021-02-21
|
||||
Neila Hawkins 2021-02-21
|
||||
|
||||
New art for kobold generator that puts it in perspective.
|
||||
monster/goblin/kobold_gen.base.111.png
|
||||
Daniel Hawkins 2021-02-20
|
||||
Neila Hawkins 2021-02-20
|
||||
|
||||
Give kobold generator flavorful name: "kobold hole"
|
||||
monster/goblin/kobold_gen.arc
|
||||
Daniel Hawkins 2021-02-20
|
||||
Neila Hawkins 2021-02-20
|
||||
|
||||
Reduce goblin generator XP from 100 to 50.
|
||||
monster/goblin/goblin_gen.arc
|
||||
Daniel Hawkins 2021-02-20
|
||||
Neila Hawkins 2021-02-20
|
||||
|
||||
Fix allowed item for horn of Mysteries.
|
||||
artifacts
|
||||
|
@ -557,16 +581,16 @@ Nicolas Weeger 2021-02-17
|
|||
|
||||
Add recipes for making long swords, broadswords, and a two-handed sword.
|
||||
formulae
|
||||
Daniel Hawkins 2021-02-16
|
||||
Neila Hawkins 2021-02-16
|
||||
|
||||
Introduce some crossover in treasure between random_inorganic and random_ore
|
||||
treasures.trs
|
||||
Daniel Hawkins 2021-02-16
|
||||
Neila Hawkins 2021-02-16
|
||||
|
||||
Add recipes for crafting minor, medium, major, and supreme potions of life.
|
||||
Previous supreme recipe is now major.
|
||||
formulae
|
||||
Daniel Hawkins 2021-02-16
|
||||
Neila Hawkins 2021-02-16
|
||||
|
||||
Apply patch #388 Remove default sage NPC message
|
||||
by DraugTheWhopper.
|
||||
|
@ -607,29 +631,29 @@ Add placeholder faces to the classic faceset for wraith feeding
|
|||
skill. This prevents jarring style changes when using the wraith
|
||||
with the classic face set.
|
||||
player/race/wraith_player_feeding.clsc.*
|
||||
Daniel Hawkins 2021-02-08
|
||||
Neila Hawkins 2021-02-08
|
||||
|
||||
Restyle black fire bullet face to look like new fire bullet face.
|
||||
Moved old faces to the classic image set.
|
||||
misc/blackfirebullet.base.1*1.png
|
||||
misc/blackfirebullet.clsc.1*1.png
|
||||
Daniel Hawkins 2021-02-07
|
||||
Neila Hawkins 2021-02-07
|
||||
|
||||
New image for firebullet. Moved old image to classic image set.
|
||||
spell/Bullet/Fire/firebullet.base.1*1.png
|
||||
spell/Bullet/Fire/firebullet.clsc.1*1.png
|
||||
Daniel Hawkins 2021-02-06
|
||||
Neila Hawkins 2021-02-06
|
||||
|
||||
Add name for stonefloor2 so that it shows in in-game as "stone floor"
|
||||
floor/stfloor.arc
|
||||
Daniel Hawkins 2021-02-05
|
||||
Neila Hawkins 2021-02-05
|
||||
|
||||
Add zinc filings and a couple recipes to craft poison food.
|
||||
crafting/Materials/zinc_filings.arc
|
||||
crafting/Materials/zinc_filings.base.111.png
|
||||
crafting/Materials/zinc_filings.face
|
||||
formulae
|
||||
Daniel Hawkins 2021-02-04
|
||||
Neila Hawkins 2021-02-04
|
||||
|
||||
Add images to the classic faceset for the broken generators.
|
||||
This avoids jarring style changes when the classic and base
|
||||
|
@ -644,7 +668,7 @@ monster/undead/broken_sarcophagus.clsc.111.png
|
|||
misc/broken_gravestone.clsc.111.png
|
||||
monster/beholder/broken_behold_gen.clsc.111.png
|
||||
monster/insect/bee/broken_bee_gen.clsc.111.png
|
||||
Daniel Hawkins 2021-02-02
|
||||
Neila Hawkins 2021-02-02
|
||||
|
||||
Fix spell effect name.
|
||||
spell/Change_Ability/protection_cold_effect.arc
|
||||
|
@ -760,7 +784,7 @@ Nicolas Weeger 2021-01-28
|
|||
|
||||
Adjust quarterstaff after realizing I made a 9 kg weapon keep up with 20 kg weapons.
|
||||
weapon/club/quarters.arc
|
||||
Daniel Hawkins 2021-01-26
|
||||
Neila Hawkins 2021-01-26
|
||||
|
||||
Rebalance two-handed weapons.
|
||||
Many of the weapons were worse than a broadsword.
|
||||
|
@ -774,14 +798,14 @@ weapon/club/quarters.arc
|
|||
weapon/club/big_club.arc
|
||||
weapon/chained/sflail1.arc
|
||||
weapon/chained/lmornstar.arc
|
||||
Daniel Hawkins 2021-01-23
|
||||
Neila Hawkins 2021-01-23
|
||||
|
||||
Add rings that contain spells.
|
||||
Functionally like low-power rods, but groups with rings client-side.
|
||||
spell/Wand/spell_ring.arc
|
||||
spell/Wand/spell_ring.trs
|
||||
treasures.trs
|
||||
Daniel Hawkins 2021-01-21
|
||||
Neila Hawkins 2021-01-21
|
||||
|
||||
Add archetypes for building instructions, found in enough shops to warrant it.
|
||||
readable/guide/buildings_instructions.arc
|
||||
|
@ -798,12 +822,12 @@ armour/helmet/coif.base.111.png
|
|||
armour/helmet/coif.arc
|
||||
armour/helmet/coif.face
|
||||
treasures.trs
|
||||
Daniel Hawkins 2021-01-17
|
||||
Neila Hawkins 2021-01-17
|
||||
|
||||
Add barn-like food store.
|
||||
Intended to be used for Wolfsburg Provisions.
|
||||
shop/store_food_barn.*
|
||||
Daniel Hawkins 2021-01-16
|
||||
Neila Hawkins 2021-01-16
|
||||
|
||||
Add "tissue paper" archetype, to replace ones in Raffle.
|
||||
misc/item/tissue*
|
||||
|
@ -824,7 +848,7 @@ Nicolas Weeger 2021-01-14
|
|||
Enable sheepskin crafting for leather.
|
||||
Handles both fresh sheepskin and sheepskin rugs.
|
||||
formulae
|
||||
Daniel Hawkins 2021-01-12
|
||||
Neila Hawkins 2021-01-12
|
||||
|
||||
Add food shop archetype.
|
||||
shop/store_food.arc
|
||||
|
@ -893,7 +917,7 @@ Clean up tinted ores (green, yellow, red) to no longer use an alpha channel.
|
|||
jewel/ores/ore_g.base.111.png
|
||||
jewel/ores/ore_r.base.111.png
|
||||
jewel/ores/ore_y.base.111.png
|
||||
Daniel Hawkins 2020-12-08
|
||||
Neila Hawkins 2020-12-08
|
||||
|
||||
Remove damage_physical from flame touch.
|
||||
skills/flame_touch.arc
|
||||
|
@ -901,7 +925,7 @@ Nicolas Weeger 2020-12-08
|
|||
|
||||
Add name for deep sea, so it does not show up in-game with an underscore.
|
||||
ground/deep_sea.arc
|
||||
Daniel Hawkins 2020-12-04
|
||||
Neila Hawkins 2020-12-04
|
||||
|
||||
Change face for counterwall, add animation.
|
||||
spells/MagicWall/counterwall.arc
|
||||
|
@ -919,11 +943,11 @@ Nicolas Weeger 2020-12-02
|
|||
|
||||
Add horn of Mysteries as a horn artifact. It casts wonder.
|
||||
artifacts
|
||||
Daniel Hawkins 2020-12-02
|
||||
Neila Hawkins 2020-12-02
|
||||
|
||||
Fiddle with the big tomato image so that it doesn't have the insufficient-transparency outline.
|
||||
food/produce/tomato_big.base.111.png
|
||||
Daniel Hawkins 2020-12-02
|
||||
Neila Hawkins 2020-12-02
|
||||
|
||||
Add smoothing to firebolt so diagonals actually merge seamlessly.
|
||||
Nicolas Weeger 2020-12-01
|
||||
|
@ -931,17 +955,17 @@ Nicolas Weeger 2020-12-01
|
|||
Make the light bulb invisible lighting arches have no_pick
|
||||
so that spells can't push them around.
|
||||
light/light_bulb.arc
|
||||
Daniel Hawkins 2020-11-21
|
||||
Neila Hawkins 2020-11-21
|
||||
|
||||
Add guide to Ranged Combat so that the Ranger class can start with a guide.
|
||||
readable/guide/guide_ranged.arc
|
||||
player/class/Warrior/ranger.trs
|
||||
Daniel Hawkins 2020-11-13
|
||||
Neila Hawkins 2020-11-13
|
||||
|
||||
New image for composite bow. Move the old image to the classic tileset.
|
||||
weapon/bow/compositebow.base.111.png
|
||||
weapon/bow/compositebow.clsc.111.png
|
||||
Daniel Hawkins 2020-11-12
|
||||
Neila Hawkins 2020-11-12
|
||||
|
||||
Add new player class -- ranger
|
||||
This is intended to allow better early-game focus on missile weapons.
|
||||
|
@ -950,11 +974,11 @@ the elf ranger image.
|
|||
player/class/Warrior/ranger.*
|
||||
player/class/Warrior/ranger_class.face
|
||||
player/race/elf_player_class_ranger.*
|
||||
Daniel Hawkins 2020-11-10
|
||||
Neila Hawkins 2020-11-10
|
||||
|
||||
Add subtype 2 to guide to Close Combat
|
||||
readable/guide/guide_melee.arc
|
||||
Daniel Hawkins 2020-10-28
|
||||
Neila Hawkins 2020-10-28
|
||||
|
||||
Add descriptions to all skill objects.
|
||||
This annotates each skill with flavour text and information about what the
|
||||
|
@ -977,11 +1001,11 @@ crafting/Tools/slicingknife.arc
|
|||
crafting/Tools/slicingknife.base.111.png
|
||||
crafting/Tools/slicingknife.face
|
||||
crafting/Container/*
|
||||
Daniel Hawkins 2020-10-12
|
||||
Neila Hawkins 2020-10-12
|
||||
|
||||
Fix weirdness involving repeated races on dwarves.
|
||||
races
|
||||
Daniel Hawkins 2020-10-12
|
||||
Neila Hawkins 2020-10-12
|
||||
|
||||
Make aggravation a castable spell, and give it level-scaling
|
||||
The code to prevent charm monsters abuse
|
||||
|
@ -992,18 +1016,18 @@ Add the aggravation spell to the random spell list for sorcery.
|
|||
spell/MoodChange/spell_aggravation.arc
|
||||
spell/SpellBook/sorcerer_book.trs
|
||||
artifacts
|
||||
Daniel Hawkins 2020-10-10
|
||||
Neila Hawkins 2020-10-10
|
||||
|
||||
Add the file as a random drop.
|
||||
treasures.trs
|
||||
Daniel Hawkins 2020-10-09
|
||||
Neila Hawkins 2020-10-09
|
||||
|
||||
Add formulae for crafting weapons of Silvered Edge
|
||||
from the newly-added silver filings.
|
||||
Also added scythe to the list of valid weapons to silver.
|
||||
formulae
|
||||
artifacts
|
||||
Daniel Hawkins 2020-10-09
|
||||
Neila Hawkins 2020-10-09
|
||||
|
||||
Add silver filings as the first item creatable from
|
||||
the nee file crafting tool.
|
||||
|
@ -1011,7 +1035,7 @@ formulae
|
|||
crafting/Materials/silver_filings.arc
|
||||
crafting/Materials/silver_filings.base.111.png
|
||||
crafting/Materials/silver_filings.face
|
||||
Daniel Hawkins 2020-10-09
|
||||
Neila Hawkins 2020-10-09
|
||||
|
||||
Add crafting tool "file".
|
||||
Can be used to powderize metal bars (well, that's the plan anyway).
|
||||
|
@ -1019,20 +1043,20 @@ crafting/Tools/file.arc
|
|||
crafting/Tools/file.base.111.png
|
||||
crafting/Tools/file.face
|
||||
crafting/README
|
||||
Daniel Hawkins 2020-10-09
|
||||
Neila Hawkins 2020-10-09
|
||||
|
||||
Add artifact entry for silvered weapons.
|
||||
Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with
|
||||
silver doesn't seem like it would make much difference.
|
||||
artifacts
|
||||
Daniel Hawkins 2020-10-09
|
||||
Neila Hawkins 2020-10-09
|
||||
|
||||
Make the trident imagery less bright, using the W3C green rather than XPM green.
|
||||
This put the green hue at half the previous brightness.
|
||||
Move the bright green trident to the classic image set.
|
||||
weapon/misc/trident.base.*.png
|
||||
weapon/misc/trident.clsc.*.png
|
||||
Daniel Hawkins 2020-09-14
|
||||
Neila Hawkins 2020-09-14
|
||||
|
||||
Update all class descriptions with crunch headers.
|
||||
This adds headers to all class descriptions, similar to the race headers,
|
||||
|
@ -1096,7 +1120,7 @@ Faerie dragons are both faeries and dragons.
|
|||
Balrogs are demons and Balrogs, so ring of Mithrandir fully works.
|
||||
monster/dragon/fae_drag.arc
|
||||
monster/demon/Balrog.arc
|
||||
Daniel Hawkins 2020-09-09
|
||||
Neila Hawkins 2020-09-09
|
||||
|
||||
Repurpose existing unused mountain dwarf face as custom racial class face
|
||||
for dwarf barbarians. Requires r21357 to appear, otherwise does nothing,
|
||||
|
@ -1109,7 +1133,7 @@ player/race/dwarf_player_class_barbarian.base.152.png
|
|||
player/race/dwarf_player_class_barbarian.base.171.png
|
||||
player/race/dwarf_player_class_barbarian.base.172.png
|
||||
player/race/dwarf_player_class_barbarian.face
|
||||
Daniel Hawkins 2020-09-08
|
||||
Neila Hawkins 2020-09-08
|
||||
|
||||
New items -- armor of lead
|
||||
This is intented to be craftable with smithery for moderate acid resistance.
|
||||
|
@ -1125,19 +1149,19 @@ armour/helmet/lead_fullhelmet.arc
|
|||
armour/helmet/lead_fullhelmet.base.111.png
|
||||
armour/helmet/lead_fullhelmet.face
|
||||
formulae
|
||||
Daniel Hawkins 2020-09-07
|
||||
Neila Hawkins 2020-09-07
|
||||
|
||||
Prevent xp shenanigans with dip command by making empty containers be identified.
|
||||
Did all of them, rather than just empty water bottles, for consistency and future-proofing.
|
||||
potion/emptybottles.arc
|
||||
Daniel Hawkins 2020-09-07
|
||||
Neila Hawkins 2020-09-07
|
||||
|
||||
New spell -- Searing Weapon
|
||||
Appears in spellbooks only at this point.
|
||||
spell/Spellbook/pyro_book.trs
|
||||
spell/Change_Ability/spell_searing_weapon.arc
|
||||
spell/Change_Ability/spell_searing_weapon.base.111.png
|
||||
Daniel Hawkins 2020-09-03
|
||||
Neila Hawkins 2020-09-03
|
||||
|
||||
New face for demon gate -- it actually looks like a gate now.
|
||||
And it is animated.
|
||||
|
@ -1160,7 +1184,7 @@ monster/demon/devil_gen.clsc.115.png
|
|||
monster/demon/devil_gen.clsc.116.png
|
||||
monster/demon/devil_gen.clsc.117.png
|
||||
monster/demon/devil_gen.clsc.118.png
|
||||
Daniel Hawkins 2020-09-02
|
||||
Neila Hawkins 2020-09-02
|
||||
|
||||
Clean up pixelation on the flagstone wall sections
|
||||
Redesign of flagstone_0.base.111.png
|
||||
|
@ -1195,11 +1219,11 @@ Add a new rune -- rune of sparking. It's spark shower in a rune.
|
|||
spell/Rune/rune_sparking.arc
|
||||
spell/Rune/rune_sparking.face
|
||||
spell/Rune/rune_spark.base.111.png
|
||||
Daniel Hawkins 2020-08-14
|
||||
Neila Hawkins 2020-08-14
|
||||
|
||||
Add a new artifact: (weapon) of Souls. Requires server and maps (python scripts) updates to function.
|
||||
artifacts
|
||||
Daniel Hawkins 2020-08-07
|
||||
Neila Hawkins 2020-08-07
|
||||
|
||||
Remove duplicate attributes.
|
||||
skills/Skill_Tools/mining_pick.arc
|
||||
|
@ -1261,7 +1285,7 @@ Rick Tanner 2020-01-13
|
|||
|
||||
Add kite shield to random treasure
|
||||
treasures.trs
|
||||
Daniel Hawkins 2019-11-30
|
||||
Neila Hawkins 2019-11-30
|
||||
|
||||
Add new shield type -- kite shield.
|
||||
These were generally intended for use on horseback, but saw significant use among foot
|
||||
|
@ -1271,12 +1295,12 @@ armour/shield/kite_shield.base.111.png
|
|||
armour/shield/kite_shield.arc
|
||||
armour/shield/kite_shield.face
|
||||
treasures.trs
|
||||
Daniel Hawkins 2019-11-30
|
||||
Neila Hawkins 2019-11-30
|
||||
|
||||
Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
|
||||
armour/cloak/cloak_white.base.111.png
|
||||
armour/cloak/cloak_black.base.111.png
|
||||
Daniel Hawkins 2019-08-11
|
||||
Neila Hawkins 2019-08-11
|
||||
|
||||
Modify fishing pole graphic to clean up pixelation.
|
||||
skills/Skill_Tools/fishing_pole.base.111.png
|
||||
|
@ -1304,7 +1328,7 @@ Rick Tanner 2019-04-21
|
|||
Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
|
||||
Requires subsequent server update to actually use those values.
|
||||
player/dragon_ability/dragon_abilities.trs
|
||||
Daniel Hawkins 2018-10-24
|
||||
Neila Hawkins 2018-10-24
|
||||
|
||||
Added a new monster -- mimic
|
||||
monster/mimic/chest_1_mimic.base.111.png
|
||||
|
@ -1312,7 +1336,7 @@ monster/mimic/chest_1_mimic.base.112.png
|
|||
monster/mimic/mimic.arc
|
||||
monster/mimic/mimic.face
|
||||
monster/mimic/mimic.trs
|
||||
Daniel Hawkins 2018-09-24
|
||||
Neila Hawkins 2018-09-24
|
||||
|
||||
Updated races for several monsters so they can be hit by quirky effects like "slay ant"
|
||||
Also gave death attacktype to stake so it can actually kill vampires.
|
||||
|
@ -1332,7 +1356,7 @@ monster/insect/ant/spit_ant.arc
|
|||
monster/insect/ant/war_ant.arc
|
||||
monster/insect/ant/work_ant.arc
|
||||
weapons/misc/stake.arc
|
||||
Daniel Hawkins 2018-05-23
|
||||
Neila Hawkins 2018-05-23
|
||||
|
||||
New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable
|
||||
origin.
|
||||
|
@ -1344,7 +1368,7 @@ Rick Tanner 2018-04-30
|
|||
|
||||
Fix r13937, which changed coffee to poison_food type when it meant to change to drink.
|
||||
food/coffee.arc
|
||||
Daniel Hawkins 2018-01-27
|
||||
Neila Hawkins 2018-01-27
|
||||
|
||||
Make beholder leaders look slightly dfferent from regular beholders and give them a second forward face.
|
||||
monster/beholder/beholder_leader_arc.face
|
||||
|
@ -1352,7 +1376,7 @@ monster/beholder/beholder_leader.face
|
|||
monster/beholder/beholder_leader.base.111.png
|
||||
monster/beholder/beholder_leader.base.112.png
|
||||
monster/beholder/beholder_leader.clsc.112.png
|
||||
Daniel Hawkins 2018-01-15
|
||||
Neila Hawkins 2018-01-15
|
||||
|
||||
Merge in updated spell message information (only) from branches/Spell_shuffle
|
||||
Rick Tanner 2017-09-30
|
||||
|
@ -1360,7 +1384,7 @@ Rick Tanner 2017-09-30
|
|||
Added name to ant_egg and ant_larvae arches so they show up in-game as "ant egg" and "ant larva", respectively.
|
||||
monster/insect/ant/ant_larvae.arc
|
||||
monster/insect/ant/ant_egg.arc
|
||||
Daniel Hawkins 2017-09-04
|
||||
Neila Hawkins 2017-09-04
|
||||
|
||||
Added lore text to the scroll of literacy skill scroll
|
||||
skills/Skill_Scrolls/scroll_literacy.arc
|
||||
|
@ -1374,12 +1398,12 @@ wall/firewall/firewall.arc
|
|||
wall/lbulletwall/lbull_wall.arc
|
||||
wall/lightnngwall/light_wall.arc
|
||||
wall/snowstorm_x.arc
|
||||
Daniel Hawkins 2017-08-05
|
||||
Neila Hawkins 2017-08-05
|
||||
|
||||
Modify ring.110 images to look like other rings. Move old ring image to classic image set.
|
||||
talisman/ring.base.110.png
|
||||
talisman/ring.clsc.110.png
|
||||
Daniel Hawkins 2017-07-29
|
||||
Neila Hawkins 2017-07-29
|
||||
|
||||
Update Frost Shield to take up a body slot when applied
|
||||
armour/shield/frostshield.arc
|
||||
|
@ -1465,19 +1489,19 @@ New face for bird_generator.
|
|||
Moved old image to the classic imageset.
|
||||
monster/animal/bird_gen.base.111.png
|
||||
monster/animal/bird_gen.clsc.111.png
|
||||
Daniel Hawkins 2015-05-22
|
||||
Neila Hawkins 2015-05-22
|
||||
|
||||
Adjust the leather strip image to look like a skilled artisan cut the strip
|
||||
instead of a sugar-buzzed kindergartener. In other words, I straightened the edges
|
||||
of the leather strip.
|
||||
misc/leather_strips.base.111.png
|
||||
Daniel Hawkins 2016-05-18
|
||||
Neila Hawkins 2016-05-18
|
||||
|
||||
Give the tile floors an in-game name that lacks underscores.
|
||||
floor/tile.arc
|
||||
floor/tile_tan.arc
|
||||
floor/tile_white.arc
|
||||
Daniel Hawkins 2016-05-18
|
||||
Neila Hawkins 2016-05-18
|
||||
|
||||
Give the dcross and fcross floors a name.
|
||||
Unfortunately, I couldn't come up with anything better then "floor"
|
||||
|
@ -1485,14 +1509,14 @@ floor/dcross-red.arc
|
|||
floor/dcross-white.arc
|
||||
floor/fcross-blue.arc
|
||||
floor/fcross-white.arc
|
||||
Daniel Hawkins 2016-05-17
|
||||
Neila Hawkins 2016-05-17
|
||||
|
||||
Nerf the experience rewarded by reading a book.
|
||||
Since the exp could be gained twice per book (identify/read),
|
||||
each book was essentially worth upwards of 1000 exp.
|
||||
Each book is now worth a little under 600 in the same situation.
|
||||
skills/literacy.arc
|
||||
Daniel Hawkins 2016-05-17
|
||||
Neila Hawkins 2016-05-17
|
||||
|
||||
New weapon: dragonclaw dagger.
|
||||
Its better than normal daggers, but still not as nice at low level
|
||||
|
@ -1500,7 +1524,7 @@ as a good iron broadsword.
|
|||
weapon/sword/dragonclaw_dagger.arc
|
||||
weapon/sword/dragonclaw_dagger.base.111.png
|
||||
weapon/sword/dragonclaw_dagger.face
|
||||
Daniel Hawkins 2016-05-11
|
||||
Neila Hawkins 2016-05-11
|
||||
|
||||
Removed duplicate other_arch setting to Cure Disease spell.
|
||||
spell/Healing/spell_cure_disease.arc
|
||||
|
@ -1514,17 +1538,17 @@ Rick Tanner 2015-03-30
|
|||
Pixel cleanup on a_helmet.
|
||||
Removed unused palette colors when done.
|
||||
armour/helmet/a_helmet.base.111.png
|
||||
Daniel Hawkins 2015-12-13
|
||||
Neila Hawkins 2015-12-13
|
||||
|
||||
Removed what appeared to be a leftover mid-word line break hyphen
|
||||
in the Guide to Close Combat.
|
||||
readable/guide/guide_melee.arc
|
||||
Daniel Hawkins 2015-12-01
|
||||
Neila Hawkins 2015-12-01
|
||||
|
||||
Fixed half-orc player to start with full food bar rather
|
||||
than empty one.
|
||||
player/race/pl_half_orc.arc
|
||||
Daniel Hawkins 2015-11-30
|
||||
Neila Hawkins 2015-11-30
|
||||
|
||||
New ground type, acid (based on lava archetype but color
|
||||
has changed and attacktype changed from fire to acid.)
|
||||
|
@ -1543,31 +1567,31 @@ Rick Tanner 2015-05-31
|
|||
Added "wall" as the names for the mine walls.
|
||||
wall/mine/mine1.arc
|
||||
wall/mine/mine.arc
|
||||
Daniel Hawkins 2015-05-25
|
||||
Neila Hawkins 2015-05-25
|
||||
|
||||
Added "wall" as the names for the dungeon walls.
|
||||
wall/dun/dun.arc
|
||||
wall/dun/dungeon.arc
|
||||
Daniel Hawkins 2015-05-23
|
||||
Neila Hawkins 2015-05-23
|
||||
|
||||
Changes to plural names for multi-tile tables to improve consistency between
|
||||
singular and plural versions of object names.
|
||||
indoor/table_1x2.arc
|
||||
indoor/table_2x1.arc
|
||||
indoor/table_2x2.arc
|
||||
Daniel Hawkins (SilverNexus) 2015-05-22
|
||||
Neila Hawkins (SilverNexus) 2015-05-22
|
||||
|
||||
Naming change to plural name for tentacle's hook to indicate the hooks
|
||||
came from multiple tentacles, not just a single tentacle.
|
||||
"tentacle's" became "tentacles'"
|
||||
monster/misc/tentacle/tentaclehook.arc
|
||||
Daniel Hawkins (SilverNexus) 2015-05-22
|
||||
Neila Hawkins (SilverNexus) 2015-05-22
|
||||
|
||||
Naming and hyphenation changes to Imperial Bank Notes
|
||||
readable/imperial.arc
|
||||
readable/imperial10.arc
|
||||
readable/imperial100.arc
|
||||
Daniel Hawkins (SilverNexus) 2015-05-22
|
||||
Neila Hawkins (SilverNexus) 2015-05-22
|
||||
|
||||
New graphic and archetype for a Scorn style bank.
|
||||
shop/bank_scorn.base.x11.png
|
||||
|
|
38
artifacts
|
@ -4036,3 +4036,41 @@ Con 1
|
|||
resist_drain 30
|
||||
resist_deplete 30
|
||||
end
|
||||
#
|
||||
# Stews
|
||||
# Got their own set of buffs, with some overlap from mushrooms.
|
||||
#
|
||||
Allowed stew_meat, stew_mushroom, stew_fish, stew_veg
|
||||
chance 5
|
||||
Object Heat Resistance
|
||||
type 6
|
||||
value 30
|
||||
resist_fire 30
|
||||
other_arch protection_fire_effect
|
||||
end
|
||||
#
|
||||
Allowed stew_meat, stew_mushroom, stew_fish, stew_veg
|
||||
chance 5
|
||||
Object Frost Resistance
|
||||
type 6
|
||||
value 30
|
||||
resist_cold 30
|
||||
other_arch protection_cold_effect
|
||||
end
|
||||
#
|
||||
Allowed stew_meat, stew_mushroom, stew_fish, stew_veg
|
||||
chance 5
|
||||
Object Shock Resistance
|
||||
type 6
|
||||
value 30
|
||||
resist_electricity 30
|
||||
other_arch protection_electricity_effect
|
||||
end
|
||||
# Lotsa carrots :)
|
||||
Allowed stew_veg
|
||||
chance 5
|
||||
Object Dark Vision
|
||||
type 6
|
||||
value 60
|
||||
can_see_in_dark 1
|
||||
end
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
Object cookpot
|
||||
name cooking pot
|
||||
name_pl cooking pots
|
||||
face cookingpot.111
|
||||
# Molybdchalkos is a 9:1 lead-copper alloy.
|
||||
materialname molybdochalkos
|
||||
value 40
|
||||
weight 10000
|
||||
nrof 1
|
||||
end
|
After Width: | Height: | Size: 232 B |
|
@ -0,0 +1,3 @@
|
|||
comment Original artwork by SilverNexus, created for Crossfire in August and September 2023, and finally committed in February 2024.
|
||||
license cc0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -1,4 +1,4 @@
|
|||
comment Original art by Daniel Hawkins, made specifically for Crossfire RPG Game
|
||||
comment Original art by Neila Hawkins, made specifically for Crossfire RPG Game
|
||||
comment Used a reference photo of a goat for the horn shape.
|
||||
license CC-BY-SA-4.0
|
||||
licenseurl https://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
comment Original art by Daniel Hawkins, made specifically for Crossfire RPG Game
|
||||
comment Original art by Neila Hawkins, made specifically for Crossfire RPG Game
|
||||
comment Used the reference image of a Great Indian Flying Fox for limb proportions.
|
||||
license CC-BY-SA 2.0
|
||||
licenseurl https://creativecommons.org/licenses/by-sa/2.0/
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
comment recoloring of big_dragon_dragon_wing by Daniel Hawkins
|
||||
comment recoloring of big_dragon_dragon_wing by Neila Hawkins
|
||||
license CC-BY-SA 2.0
|
||||
licenseurl https://creativecommons.org/licenses/by-sa/2.0/
|
||||
sourcename Hari K Patibanda
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
comment recoloring of big_dragon_dragon_wing by Daniel Hawkins
|
||||
comment recoloring of big_dragon_dragon_wing by Neila Hawkins
|
||||
license CC-BY-SA 2.0
|
||||
licenseurl https://creativecommons.org/licenses/by-sa/2.0/
|
||||
sourcename Hari K Patibanda
|
||||
|
|
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 313 B |
|
@ -0,0 +1,14 @@
|
|||
Object stew_fish
|
||||
name fish stew
|
||||
name_pl fish stews
|
||||
face stew_fish.111
|
||||
on_use_yield cookpot
|
||||
value 150
|
||||
type 6
|
||||
weight 30000
|
||||
food 600
|
||||
material 32
|
||||
client_type 601
|
||||
identified 1
|
||||
nrof 1
|
||||
end
|
After Width: | Height: | Size: 284 B |
|
@ -0,0 +1,3 @@
|
|||
comment Original artwork by SilverNexus, derived from SilverNexus' cooking pot image of CC0 license. Created for Crossfire in August and September 2023, and finally committed in February 2024.
|
||||
license cc0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -0,0 +1,14 @@
|
|||
Object stew_meat
|
||||
name meat stew
|
||||
name_pl meat stews
|
||||
face stew_meat.111
|
||||
on_use_yield cookpot
|
||||
value 150
|
||||
type 6
|
||||
weight 30000
|
||||
food 750
|
||||
material 32
|
||||
client_type 601
|
||||
identified 1
|
||||
nrof 1
|
||||
end
|
After Width: | Height: | Size: 293 B |
|
@ -0,0 +1,3 @@
|
|||
comment Original artwork by SilverNexus, derived from SilverNexus' cooking pot image of CC0 license. Created for Crossfire in August and September 2023, and finally committed in February 2024.
|
||||
license cc0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -0,0 +1,14 @@
|
|||
Object stew_mushroom
|
||||
name mushroom stew
|
||||
name_pl mushroom stews
|
||||
face stew_mushroom.111
|
||||
on_use_yield cookpot
|
||||
value 150
|
||||
type 6
|
||||
weight 30000
|
||||
food 500
|
||||
material 32
|
||||
client_type 601
|
||||
identified 1
|
||||
nrof 1
|
||||
end
|
After Width: | Height: | Size: 286 B |
|
@ -0,0 +1,3 @@
|
|||
comment Original artwork by SilverNexus, derived from SilverNexus' cooking pot image of CC0 license. Created for Crossfire in August and September 2023, and finally committed in February 2024.
|
||||
license cc0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -0,0 +1,14 @@
|
|||
Object stew_veg
|
||||
name vegetable stew
|
||||
name_pl vegetable stews
|
||||
face stew_veg.111
|
||||
on_use_yield cookpot
|
||||
value 150
|
||||
type 6
|
||||
weight 30000
|
||||
food 500
|
||||
material 32
|
||||
client_type 601
|
||||
identified 1
|
||||
nrof 1
|
||||
end
|
After Width: | Height: | Size: 276 B |
|
@ -0,0 +1,3 @@
|
|||
comment Original artwork by SilverNexus, derived from SilverNexus' cooking pot image of CC0 license. Created for Crossfire in August and September 2023, and finally committed in February 2024.
|
||||
license cc0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
133
formulae
|
@ -327,13 +327,24 @@ ingred 5 iron ore
|
|||
# lead bar
|
||||
Object NONE
|
||||
arch leadbar
|
||||
chance 8
|
||||
chance 4
|
||||
diff 3
|
||||
exp 500
|
||||
skill smithery
|
||||
cauldron forge
|
||||
ingred 5 lead ore
|
||||
#
|
||||
# lead bar (from alchemical lead)
|
||||
# Not quite weight-constant to avoid exp loops with the file
|
||||
Object NONE
|
||||
arch leadbar
|
||||
chance 4
|
||||
diff 2
|
||||
exp 250
|
||||
skill smithery
|
||||
cauldron forge
|
||||
ingred 3 lead
|
||||
#
|
||||
# platinum bar
|
||||
Object NONE
|
||||
arch platbar
|
||||
|
@ -554,6 +565,20 @@ skill smithery
|
|||
cauldron forge
|
||||
ingred bomb shell,3 pile of black powder
|
||||
#
|
||||
# Cooking pot
|
||||
# Metal ingredients are supposed to approximate molybdochalkos.
|
||||
# Unfortunately it's normally 9:1 lead:copper, so I'm taking some liberty with
|
||||
# the alloy. Making it 2:1 because yielding 3 at a time seems viable.
|
||||
Object NONE
|
||||
arch cookpot
|
||||
chance 30
|
||||
diff 3
|
||||
exp 400
|
||||
yield 3
|
||||
skill smithery
|
||||
cauldron forge
|
||||
ingred 2 lead bar,copper bar,2 leather strip
|
||||
#
|
||||
# ----------------
|
||||
# Silvered weapons
|
||||
# ----------------
|
||||
|
@ -3927,9 +3952,19 @@ skill jeweler
|
|||
cauldron jeweler_bench
|
||||
ingred ring,3 potion of dexterity,potion of speed,3 emerald of exceptional beauty
|
||||
#
|
||||
Object Fighting
|
||||
arch ring
|
||||
chance 3
|
||||
diff 10
|
||||
exp 10000
|
||||
yield 1
|
||||
skill jeweler
|
||||
cauldron jeweler_bench
|
||||
ingred ring,6 bloodstone,ogre's heart,water of ruby
|
||||
#
|
||||
Object Combat
|
||||
arch ring
|
||||
chance 5
|
||||
chance 2
|
||||
diff 20
|
||||
exp 50000
|
||||
yield 1
|
||||
|
@ -3937,9 +3972,21 @@ skill jeweler
|
|||
cauldron jeweler_bench
|
||||
ingred ring of Fighting,potion of constitution,3 sapphire of exceptional beauty
|
||||
#
|
||||
Object Strife
|
||||
# Alternate version
|
||||
# Does not use stat potions
|
||||
Object Combat
|
||||
arch ring
|
||||
chance 3
|
||||
diff 20
|
||||
exp 50000
|
||||
yield 1
|
||||
skill jeweler
|
||||
cauldron jeweler_bench
|
||||
ingred ring of Fighting,3 sapphire of exceptional beauty,5 bloodstone,troll's heart
|
||||
#
|
||||
Object Strife
|
||||
arch ring
|
||||
chance 1
|
||||
diff 25
|
||||
exp 75000
|
||||
yield 1
|
||||
|
@ -3947,6 +3994,18 @@ skill jeweler
|
|||
cauldron jeweler_bench
|
||||
ingred ring of Combat,potion of dexterity,potion of constitution,potion of strength,3 ruby of flawless beauty
|
||||
#
|
||||
# Alternate version
|
||||
# Does not use stat potions.
|
||||
Object Strife
|
||||
arch ring
|
||||
chance 2
|
||||
diff 25
|
||||
exp 75000
|
||||
yield 1
|
||||
skill jeweler
|
||||
cauldron jeweler_bench
|
||||
ingred ring of Combat,3 ruby of flawless beauty,5 bloodstone,3 potion of heroism,gravestone
|
||||
#
|
||||
Object Ice
|
||||
arch ring
|
||||
chance 5
|
||||
|
@ -4507,6 +4566,66 @@ skill woodsman
|
|||
cauldron stove
|
||||
ingred steak,pile of salt
|
||||
#
|
||||
Object NONE
|
||||
arch stew_meat
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,roast bird,2 carrots,onion,cabbage
|
||||
#
|
||||
Object NONE
|
||||
arch stew_meat
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,10 orc chop,3 carrots,onion,cabbage
|
||||
#
|
||||
Object NONE
|
||||
arch stew_meat
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,food ration,carrots,onion,potatoes
|
||||
#
|
||||
Object NONE
|
||||
arch stew_mushroom
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,7 mushroom,potatoes,onion,cabbage
|
||||
#
|
||||
Object NONE
|
||||
arch stew_fish
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,3 fish,3 carrots,onion,potatoes
|
||||
#
|
||||
Object NONE
|
||||
arch stew_veg
|
||||
diff 0
|
||||
exp 100
|
||||
chance 0
|
||||
yield 1
|
||||
skill woodsman
|
||||
cauldron stove
|
||||
ingred cooking pot,water,4 carrots,2 onion,3 potatoes,2 cabbage
|
||||
#
|
||||
# Poisoned food:
|
||||
# Uses Zinc filings
|
||||
# (Zinc is very toxic when ingested)
|
||||
|
@ -4605,6 +4724,14 @@ chance 0
|
|||
combination 1
|
||||
tool file
|
||||
#
|
||||
Object NONE
|
||||
arch lead
|
||||
yield 2
|
||||
ingred lead bar
|
||||
chance 0
|
||||
combination 1
|
||||
tool file
|
||||
#
|
||||
# gem combos
|
||||
Object NONE
|
||||
arch raw_diamond_great_value
|
||||
|
|
|
@ -5,7 +5,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_0.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_n
|
||||
face blake_1.111
|
||||
|
@ -14,7 +14,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_1.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_e
|
||||
face blake_2.111
|
||||
|
@ -23,7 +23,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_2.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_ne
|
||||
face blake_3.111
|
||||
|
@ -32,7 +32,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_3.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_s
|
||||
face blake_4.111
|
||||
|
@ -41,7 +41,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_4.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_sn
|
||||
face blake_5.111
|
||||
|
@ -50,7 +50,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_5.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_se
|
||||
face blake_6.111
|
||||
|
@ -59,7 +59,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_6.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_nes
|
||||
face blake_7.111
|
||||
|
@ -68,7 +68,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_7.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_w
|
||||
face blake_8.111
|
||||
|
@ -77,7 +77,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_8.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_nw
|
||||
face blake_9.111
|
||||
|
@ -86,7 +86,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_9.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_ew
|
||||
face blake_A.111
|
||||
|
@ -95,7 +95,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_A.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_new
|
||||
face blake_B.111
|
||||
|
@ -104,7 +104,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_B.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_sw
|
||||
face blake_C.111
|
||||
|
@ -113,7 +113,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_C.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_nse
|
||||
face blake_D.111
|
||||
|
@ -122,7 +122,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_D.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_sew
|
||||
face blake_E.111
|
||||
|
@ -131,7 +131,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_E.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_center
|
||||
face blake_F.111
|
||||
|
@ -141,5 +141,5 @@ is_water 1
|
|||
is_floor 1
|
||||
smoothlevel 255
|
||||
smoothface blake_F.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
|
|
|
@ -5,7 +5,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_0.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_3_3
|
||||
face blake_1.111
|
||||
|
@ -14,7 +14,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_1.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_3_4
|
||||
face blake_2.111
|
||||
|
@ -23,7 +23,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_2.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_2_3
|
||||
face blake_3.111
|
||||
|
@ -32,7 +32,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_3.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_3_1
|
||||
face blake_4.111
|
||||
|
@ -41,7 +41,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_4.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_1_2
|
||||
face blake_5.111
|
||||
|
@ -50,7 +50,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_5.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_2_4
|
||||
face blake_6.111
|
||||
|
@ -59,7 +59,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_6.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_1_3
|
||||
face blake_7.111
|
||||
|
@ -68,7 +68,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_7.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_3_2
|
||||
face blake_8.111
|
||||
|
@ -77,7 +77,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_8.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_2_2
|
||||
face blake_9.111
|
||||
|
@ -86,7 +86,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_9.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_1_1
|
||||
face blake_A.111
|
||||
|
@ -95,7 +95,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_A.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_1_1
|
||||
face blake_B.111
|
||||
|
@ -104,7 +104,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_B.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_2_2_1
|
||||
face blake_C.111
|
||||
|
@ -113,7 +113,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_C.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_1_4
|
||||
face blake_D.111
|
||||
|
@ -122,7 +122,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_D.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_1_2
|
||||
face blake_E.111
|
||||
|
@ -131,7 +131,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface blake_E.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object biglake_4
|
||||
face blake_F.111
|
||||
|
@ -141,5 +141,5 @@ is_water 1
|
|||
is_floor 1
|
||||
smoothlevel 255
|
||||
smoothface blake_F.111 empty_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
|
|
|
@ -1,4 +1,44 @@
|
|||
##
|
||||
## On average, a mountain tile will have 3.61 mines in it.
|
||||
## Some will have none. Many will have one or two.
|
||||
## Very, very few will have 11.
|
||||
## And, unlike before, a given mining tile will give a mishmash of stuff instead of the same thing repeatedly.
|
||||
## Part of this is due to the inability of rubble containers to stack in multiples, since opening one empties the inventory of all.
|
||||
## So we have individual entries here as a workaround.
|
||||
## This should solve the exceedingly exploitable infinite gold nugget abuse I figured out earlier
|
||||
## -- Neila H. (2024-02-06)
|
||||
##
|
||||
treasure mountain
|
||||
arch mountain_rubble
|
||||
chance 95
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 80
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 65
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 50
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 30
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 20
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 10
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 5
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 3
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 2
|
||||
more
|
||||
arch mountain_rubble
|
||||
chance 1
|
||||
end
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Object mountain
|
||||
name mountains
|
||||
face mountain1.111
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
type 67
|
||||
race /terrain/mountain
|
||||
move_on walk
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Object mountain2
|
||||
name high mountains
|
||||
face mountain2.111
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
type 67
|
||||
race /terrain/mountain
|
||||
move_on walk
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Object mountain3
|
||||
name mountains
|
||||
face mountain3.111
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
type 67
|
||||
race /terrain/mountain
|
||||
move_on walk
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Object mountain4
|
||||
name high mountains
|
||||
face mountain4.111
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
type 67
|
||||
race /terrain/mountain
|
||||
no_pick 1
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Object mountain5
|
||||
name very high mountains
|
||||
face mountain5.111
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
type 67
|
||||
race /terrain/mountain
|
||||
no_pick 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
Object mountain_2
|
||||
name high mountain
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
face mountain_2.x11
|
||||
no_pick 1
|
||||
move_slow walk
|
||||
|
@ -12,7 +12,7 @@ end
|
|||
More
|
||||
Object mountain_2_2
|
||||
name high mountain
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
face mountain_2.x11
|
||||
no_pick 1
|
||||
x 1
|
||||
|
@ -25,7 +25,7 @@ end
|
|||
More
|
||||
Object mountain_2_3
|
||||
name high mountain
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
face mountain_2.x11
|
||||
no_pick 1
|
||||
y 1
|
||||
|
@ -38,7 +38,7 @@ end
|
|||
More
|
||||
Object mountain_2_4
|
||||
name high mountain
|
||||
randomitems mountain
|
||||
harvestitems mountain
|
||||
face mountain_2.x11
|
||||
no_pick 1
|
||||
x 1
|
||||
|
|
|
@ -3,7 +3,7 @@ face rubble1.111
|
|||
harvest_race mountain_rubble
|
||||
harvest_tool pickaxe
|
||||
harvestable -1
|
||||
harvest_level 1
|
||||
harvest_level -5
|
||||
harvest_exp 0
|
||||
nrof 0
|
||||
type 4
|
||||
|
|
|
@ -9,5 +9,5 @@ is_water 1
|
|||
is_floor 1
|
||||
smoothlevel 45
|
||||
smoothface cyangrasspond.111 cyangrass_S.111
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
|
|
|
@ -13,5 +13,5 @@ no_pick 1
|
|||
is_water 1
|
||||
is_floor 1
|
||||
move_block all -boat
|
||||
randomitems deepsea_fish
|
||||
harvestitems deepsea_fish
|
||||
end
|
||||
|
|
|
@ -12,7 +12,7 @@ is_floor 1
|
|||
smoothlevel 20
|
||||
client_anim_sync 1
|
||||
anim_speed 5
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea1
|
||||
name sea
|
||||
|
@ -28,7 +28,7 @@ is_floor 1
|
|||
smoothlevel 20
|
||||
client_anim_sync 1
|
||||
anim_speed 5
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_route
|
||||
name sea route 1
|
||||
|
@ -62,7 +62,7 @@ move_block all
|
|||
no_pick 1
|
||||
is_water 1
|
||||
smoothlevel 20
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_ne
|
||||
name sea
|
||||
|
@ -72,7 +72,7 @@ move_block all
|
|||
no_pick 1
|
||||
is_water 1
|
||||
smoothlevel 20
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_sw
|
||||
name sea
|
||||
|
@ -82,7 +82,7 @@ move_block all
|
|||
no_pick 1
|
||||
is_water 1
|
||||
smoothlevel 20
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_se
|
||||
name sea
|
||||
|
@ -92,7 +92,7 @@ no_pick 1
|
|||
move_block all
|
||||
is_water 1
|
||||
smoothlevel 20
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_nes
|
||||
name sea
|
||||
|
@ -102,7 +102,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface sea_7.111 empty_S.111
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_new
|
||||
name sea
|
||||
|
@ -112,7 +112,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface sea_B.111 empty_S.111
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_nse
|
||||
name sea
|
||||
|
@ -122,7 +122,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface sea_D.111 empty_S.111
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_sew
|
||||
name sea
|
||||
|
@ -132,7 +132,7 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface sea_E.111 empty_S.111
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
Object sea_nsew
|
||||
name sea
|
||||
|
@ -142,5 +142,5 @@ no_pick 1
|
|||
is_water 1
|
||||
smoothlevel 255
|
||||
smoothface sea_E.111 empty_S.111
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
|
|
|
@ -13,5 +13,5 @@ no_pick 1
|
|||
is_water 1
|
||||
is_floor 1
|
||||
move_block all
|
||||
randomitems sea_fish
|
||||
harvestitems sea_fish
|
||||
end
|
||||
|
|
|
@ -7,7 +7,7 @@ type 36
|
|||
material 2
|
||||
materialname silver
|
||||
value 1
|
||||
weight 28
|
||||
weight 10
|
||||
name_pl silver coins
|
||||
client_type 2001
|
||||
end
|
||||
|
|
13
messages
|
@ -84,20 +84,21 @@ TITLE Map of western world
|
|||
CHANCE 1
|
||||
FACE map.111
|
||||
TEXT
|
||||
[fixed]
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
~~~~~~~~~~~~~
|
||||
~~~~~~~~~
|
||||
~~~~~~~~~ ^^^^^^^^^^^^^
|
||||
~~~~~~~~X========== ^ %%%%%%^%^^^^^
|
||||
~~~~~~~ santo = %%%%%%%%%%%%%%
|
||||
~~~~~~~ dominion = %%%The%%%%%%%
|
||||
~~~~~~ ^^ = %%%%%%%%%%%%%
|
||||
~~~~~~ ^^ = %%Great%%%%%%
|
||||
~~~~~~^ ^ = %%%%%%%%%%%%
|
||||
~~~~~~~ santo = %%%%%%%%%%%%%%
|
||||
~~~~~~~ dominion = %%%The%%%%%%%
|
||||
~~~~~~ ^^ = %%%%%%%%%%%%%
|
||||
~~~~~~ ^^ = %%Great%%%%%%
|
||||
~~~~~~^ ^ = %%%%%%%%%%%%
|
||||
~~~~~~X===============================
|
||||
~~~~~~ Scorn ^^^ = %%%%%%%%%%%%
|
||||
~~~~~ ^^^^ = %% %%Forest%%%%%
|
||||
~~~~~ ^^^^ = %% %%Forest%%%%%
|
||||
~~~ ^^^ = %%%%%%%%%%%%%%
|
||||
~~~ ^^^ = %%%%%%%%%%%%%%
|
||||
~~~ ^^ === %%%%%%%%%%%%%
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
comment Original art created for Crossfire by Daniel Hawkins
|
||||
comment Original art created for Crossfire by Neila Hawkins
|
||||
license CC-0
|
||||
licenseurl https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
|
|
@ -41,4 +41,10 @@ one_hit 1
|
|||
# It's literally a blob of acid.
|
||||
# Charming it would require it to have intellect
|
||||
no_mood_change 1
|
||||
lore
|
||||
The bane of hasty adventurers everywhere, acid spheres wobble slowly and corrode gear quickly.
|
||||
Immensely fragile, they break from a single hit, but not without spraying acid on their assailant.
|
||||
Elemental attacks have little effect on them.
|
||||
Arrows, bolts, and bullets make short work of this dungeon menace. Bring your bracers, just in case.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
comment Referenced from CC-BY-2 a bear image. Artwork by Daniel Hawkins.
|
||||
comment Referenced from CC-BY-2 a bear image. Artwork by Neila Hawkins.
|
||||
comment Original image is a photo by Amareta Kelly.
|
||||
license CC-BY-2.0
|
||||
licenseurl https://creativecommons.org/licenses/by/2.0/
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
comment Referenced from CC-BY-2 a bear image. Artwork by Daniel Hawkins.
|
||||
comment Referenced from CC-BY-2 a bear image. Artwork by Neila Hawkins.
|
||||
comment Original image is a photo by Amareta Kelly.
|
||||
license CC-BY-2.0
|
||||
licenseurl https://creativecommons.org/licenses/by/2.0/
|
||||
|
|
|
@ -20,4 +20,9 @@ ac 7
|
|||
level 1
|
||||
weight 20
|
||||
resist_physical 30
|
||||
lore
|
||||
Bats are nocturnal flying mammals native to most regions of the world, best known for locating prey using ultrasonic screams in a tactic called echolocation.
|
||||
Contrary to popular lore, most bats are docile, feeding on insects or fruit.
|
||||
These bats, however, are very mad at you. Did you disrupt their xan supply perhaps?
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -5,6 +5,7 @@ race slime
|
|||
face fungus.111
|
||||
speed -0.08
|
||||
generator 1
|
||||
generator_limit 2
|
||||
sp 129
|
||||
maxsp 20
|
||||
no_pick 1
|
||||
|
|
|
@ -20,4 +20,9 @@ level 5
|
|||
weight 60000
|
||||
run_away 15
|
||||
attack_movement 3
|
||||
lore
|
||||
These melanistic large cats are adept at ambushing and outmaneuvering their prey.
|
||||
Usually solitary hunters, it is rare to see large cats hunting in groups. If you disturb their home, though, they will defend it to the end. Together.
|
||||
And no, do not pet the panther unless you plan on losing a hand.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
comment Per mailing archive here: https://crossfire.real-time.com/download/mailing-list-archive/html/1992-August/msg00004.html
|
||||
comment It appears the 3x2 dragon art is from Vidar Lund. I've traced a monochrome version of the 3x2 dragon back to 0.91.7, and the art used here in the clsc set is a colorized derivative of that.
|
||||
license unknown
|
||||
sourcename Vidar Lund
|
|
@ -0,0 +1,3 @@
|
|||
comment Work derived from classic dragon image, which appears to have origins in monochrome CF.
|
||||
license unknown
|
||||
sourcename Vidar Lund
|
|
@ -18,4 +18,9 @@ speed -0.5
|
|||
exp 1100
|
||||
weight 200
|
||||
level 7
|
||||
lore
|
||||
One of the four "pure" para-elementals, air para-elementals are the basic manifestation of the air element.
|
||||
Julio's work details the creation of air elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
|
||||
Air para-elementals lack a trivializing weakness, and sport an electric immunity to their benefit. One of the fastest para-elementals, air para-elementals can rack up blows quickly against an unsuspecting foe.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -18,4 +18,9 @@ weight 100000
|
|||
level 7
|
||||
resist_cold 100
|
||||
attacktype 16
|
||||
lore
|
||||
One of the four "pure" para-elementals, earth para-elementals are the basic manifestation of the earth element.
|
||||
Julio's work details the creation of earth elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
|
||||
Earth para-elementals lack a trivializing weakness, but only hold a cold immunity to their benefit. They hit fairly hard, and are more durable than most other para-elementals, and as such are one of the harder para-elementals to engage in melee combat.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -19,4 +19,9 @@ level 7
|
|||
speed -0.35
|
||||
exp 1200
|
||||
weight 200
|
||||
lore
|
||||
One of the four "pure" para-elementals, fire para-elementals are the basic manifestation of the fire element.
|
||||
Julio's work details the creation of fire elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
|
||||
Fire para-elementals lack a trivializing weakness, but only hold an obvious fire immunity to their benefit.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -20,4 +20,10 @@ resist_cold 100
|
|||
resist_confusion 100
|
||||
attacktype 16
|
||||
resist_fire -100
|
||||
lore
|
||||
Ice para-elementals are a hybrid elemental; part water, part air.
|
||||
Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
|
||||
Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
|
||||
If facing an ice para-elemental, heating it up will liquify it's bindings, causing it to disperse.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -5,7 +5,7 @@ face para_lava.111
|
|||
randomitems para_elemental
|
||||
animation para_lava
|
||||
monster 1
|
||||
move_type walk fly_low
|
||||
move_type walk
|
||||
alive 1
|
||||
resist_fire 100
|
||||
attacktype 4
|
||||
|
@ -19,4 +19,10 @@ level 7
|
|||
speed -0.35
|
||||
exp 1200
|
||||
weight 50000
|
||||
lore
|
||||
Lava para-elementals are a hybrid elemental; part earth, part fire.
|
||||
Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
|
||||
Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
|
||||
If facing a lava para-elemental, cooling it down will destroy the bindings that hold the elemental together, causing it to unravel.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -19,4 +19,10 @@ level 7
|
|||
resist_fire 100
|
||||
resist_electricity 100
|
||||
attacktype 8
|
||||
lore
|
||||
Lightning para-elementals are a hybrid elemental; part air, part fire.
|
||||
Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
|
||||
Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
|
||||
If facing a lightning para-elemental, it possesses no trivializing weaknesses, and boasts two immunities: electricity and fire. Quick and evasive, lightning para-elementals are harder to hit than the average para-elemental. Surprisingly, they lack the concentrated harm of magic lightning.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -19,4 +19,10 @@ level 7
|
|||
resist_cold 100
|
||||
attacktype 1
|
||||
resist_fire -100
|
||||
lore
|
||||
Mud para-elementals are a hybrid elemental; part earth, part water.
|
||||
Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
|
||||
Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
|
||||
If facing a mud para-elemental, heating it up will fray it's bindings, causing it to perish.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -19,4 +19,9 @@ level 7
|
|||
resist_confusion 100
|
||||
attacktype 1
|
||||
resist_cold -100
|
||||
lore
|
||||
One of the four "pure" para-elementals, water para-elementals are the basic manifestation of the water element.
|
||||
Julio's work details the creation of water elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
|
||||
When facing a water para-elemental, cooling it down causes it's elemental bindings to rupture, dissipating it.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -18,4 +18,9 @@ level 1
|
|||
speed 0.2
|
||||
weight 30000
|
||||
run_away 90
|
||||
lore
|
||||
Kobolds are the smallest of the various types of goblin in the world. Fragile and frail, they flee at the first sign of danger.
|
||||
Beginning adventurers can occasionally find threat from kobolds in numbers, but they largely are only capable of menacing average townsfolk. They commonly take up residence in abandoned buildings, usually with the support of larger goblinoids.
|
||||
Within goblin social structures, kobolds are often heavily involved with helping raise goblinoid young, a behavior first documented by wizard-biologist Rea Inioda and confirmed subsequently by numerous researchers.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -24,4 +24,9 @@ weight 45000
|
|||
run_away 30
|
||||
can_use_skill 1
|
||||
body_skill 1
|
||||
lore
|
||||
Gnolls possess almost human levels of intelligence, and are often in charge of ensuring architectural stability in goblinoid-built structures.
|
||||
Gnoll social interactions are more complicated than any other goblinoid, and were documented in detail by Rea Inioda.
|
||||
Less aggressive than most other goblins, gnolls are seen in raiding parties much less often than orcs, goblins, and ogres. Only kobolds go raiding less often, though Rea's work makes it fairly clear this isn't always by choice. When they do go raiding, however, they make for relatively formidable warriors, surpassed only by ogres in martial prowess.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -26,4 +26,8 @@ weight 45000
|
|||
run_away 30
|
||||
can_use_skill 1
|
||||
body_skill 1
|
||||
lore
|
||||
Gnoll chiefs spearhead a governance council comprised of gnoll champions. The chief is the one who decides what issues are addresed and when, has latitude in determining the outcome of petty disputes, and has first dibs on the spoils of raids.
|
||||
Rea Inioda's notes detail a time when a gnoll chief was ousted for abuse of power; the champions of the council agreed to remove the chief from their station, and the transition to a new chief was entirely bloodless. The former chief was stripped of all status and barred from returning to the council. The former chief, largely blocked from standard gnoll duties, reliably went on goblin raids, and ended up dying in a raid on some travelers within the month. Inioda noted that, for reasons unclear, the former chief did not return to structural integrity determinations, the standard task of the average gnoll.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -25,4 +25,10 @@ weight 45000
|
|||
run_away 30
|
||||
can_use_skill 1
|
||||
body_skill 1
|
||||
lore
|
||||
Gnoll champions, interstingly, often earn their status by effective work in ensuring structural integrity of goblinoid hovels.
|
||||
Rea Inioda's work does not detail how this causes them to become more physically formidable; and Wattya Derun's work also fails to identify the cause.
|
||||
Gnolls are afforded significant social benefits when reaching champion status, as described thoroughly by Rea Inioda in their research. Gnoll champions often form a sort of governance council, headed by one or more appointed individual to become that council's chief. It is in these councils that what needs to be done in terms of raiding, building, armoring, and such is determined. To a lesser degree, the council also resolves petty disputes in goblin society.
|
||||
Rea Inioda's work details the surprisingly straightforward manner in which these councils function. Despite the power afforded to gnoll champions and chiefs, abuse of that power is startlingly rare.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -37,4 +37,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Stronger than orcs, goblins primarily organize and fill raiding parties, the primary source of resources for goblin society.
|
||||
In combat, goblins usually wade into battle, relying on their numbers to wear down adversaries. Often overaggressive, goblins are prone to not fleeing until after it's too late for them to successfully do so.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -38,4 +38,9 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
The pinnacle of goblin warriors, goblin chiefs often make split-second tactical decisions in the midst of combat that turn the tide of battle in their favor.
|
||||
Like orc chiefs, goblin chiefs hold no special status outside combat. Since goblins largely fill a martial role in goblinoid society, though, they tend to gain more responsibilities from extensive combat experience. Again, the chief moniker came from Rea Inioda's misunderstanding of the role they play in goblinoid society, and was also refuted by Wattya Derun in the same study she refuted Inioda's conclusions on orc chiefs.
|
||||
Careful study by Rea Inioda determined that goblin chiefs, after having ascended past champion status, return to their typical shade of dark green. This change is just as mysterious as goblin champions' lightening. The most obvious cause, age, does not appear to be related to their coloration change at all; Rea Inioda's notes detail the immensely wide range of ages that goblin champions, and subsequently goblin chiefs, come to be.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -37,4 +37,9 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Having outlasted most of their peers in numerous raids, goblin champions are formidable, tactical warriors.
|
||||
Goblin champions often decide where and when to raid travelers, relying on their tactical prowess built up from a steady supply of combat.
|
||||
Despite extensive study by Rea Inioda and later Wattya Derun, it is unclear what processes cause goblin champions to be a lighter shade of green than their fellow goblins.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -44,4 +44,10 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
For all their hulking, brutish appearance, ogres are surprisingly clever, thought to be almost as intelligent as gnolls.
|
||||
Despite this, they tend to communicate directly, and prefer the simplicity of raiding and miscellaneous menial tasks.
|
||||
Formidable warriors, ogres boast unrivaled strength and endurance in goblin raiding parties. Unlike most other goblinoids, ogres recover quickly from wounds and bounce back from nearly injury.
|
||||
Priests of Lythander have long noted that their holy word does not seem to affect ogres. Priests of Mostrai have not encountered the same trouble. Rea Inioda posited that they may be a type of giant, bridging the gap between goblin societies and giant ones.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -45,4 +45,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Rea Inioda's work coined the moniker "chief" for these brutes, the pinnacle of physical might in goblinoid society. In their notes, they state that every other goblinoid aside from kobolds seemed to have three levels of might and prestige, and recycled the same terminology they used for the others to descibe those statuses, despite how unfitting it is.
|
||||
Ogre chiefs are provided with only the best gear goblinoid society has to offer, placed on the most important raids by the gnoll council, and often appraising the quality of any weaponry acquired from raids or otherwise crafted by orcish smiths.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -44,4 +44,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Ogre champions are dedicated warriors in goblinoid society. Whereas regular ogres are typically afforded leeway in what raids they participate in, ogre champions are often assigned to raids by the gnoll council on a priority basis. Rea Inioda's researchs details how the success rate of raids with distinguished ogres are significantly higher than those without, and it appears the gnoll council understands this.
|
||||
Socially, ogre champions are provided higher quality gear than even the average ogre, but otherwise appear to obtain no additional benefits. Rea Inioda's work observed how ogre champions were treated exactly the same as other ogres in goblinoid society, save for the better gear.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -36,4 +36,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Porcine in appearance, orcs are the toolsmiths and weaponsmiths in goblin society. Most commonly, they work in bronze and wood, distributing their works to their fellow goblinoids.
|
||||
Unfazed by danger alone, orcs are quick to rush into battle, and only flee when it is evident they've lost the fight. Many seek to emulate Zormola, a legendary orcish warrior woman, in their fighting.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -38,4 +38,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Interstingly, orc chiefs hold no authority outside of combat in goblinoid society. The combination of a lack of normal orcish duties plus their leadership within raiding parties caused Rea Inioda to incorrectly conclude they held some sort of power in goblinoid society. This observation was later refuted by Wattya Derun in 3423 EK in her own lengthy study of goblinoid behaviors. Inioda's naming convention, however, stuck around.
|
||||
Seen as fully emulating Zormola's legend, orc chiefs will often be the first to engage in battle from a goblinoid raiding party.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -37,4 +37,8 @@ body_hand 2
|
|||
body_waist 1
|
||||
body_arm 2
|
||||
body_range 1
|
||||
lore
|
||||
Known for their martial prowess, orc champions have survived numerous trials to become go-to warriors for goblin raids.
|
||||
Often, orc champions have been absolved of whatever crafting duties they may have once held in order to make more time for combat training.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -3,7 +3,6 @@ name child
|
|||
race human
|
||||
randomitems child
|
||||
face child.151
|
||||
animation child
|
||||
monster 1
|
||||
move_type walk
|
||||
unaggressive 1
|
||||
|
|
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 749 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 279 B |
Before Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 765 B |
Before Width: | Height: | Size: 1.0 KiB |
|
@ -1,4 +1,4 @@
|
|||
comment Original artwork by Nicolas Weeger
|
||||
comment Original work by Kevin Zheng
|
||||
license cc-by-3.0
|
||||
licenseurl https://creativecommons.org/licenses/by/3.0/legalcode
|
||||
sourcename Nicolas Weeger
|
||||
sourcename Kevin Zheng 2024
|
||||
|
|
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
|
@ -1,35 +1,3 @@
|
|||
animation child
|
||||
facings 8
|
||||
child.111
|
||||
child.121
|
||||
child.131
|
||||
child.141
|
||||
child.151
|
||||
child.161
|
||||
child.171
|
||||
child.181
|
||||
mina
|
||||
face child.111
|
||||
magicmap yellow
|
||||
end
|
||||
face child.121
|
||||
magicmap yellow
|
||||
end
|
||||
face child.131
|
||||
magicmap yellow
|
||||
end
|
||||
face child.141
|
||||
magicmap yellow
|
||||
end
|
||||
face child.151
|
||||
magicmap yellow
|
||||
end
|
||||
face child.161
|
||||
magicmap yellow
|
||||
end
|
||||
face child.171
|
||||
magicmap yellow
|
||||
end
|
||||
face child.181
|
||||
magicmap yellow
|
||||
end
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
comment Original author unknown. Modified for use with CF.
|
||||
license unknown
|
||||
comment licenseurl
|
||||
sourcename unknown
|
||||
sourceurl http://rltiles.sourceforge.net/
|
|
@ -17,5 +17,9 @@ ac 4
|
|||
level 1
|
||||
weight 20
|
||||
resist_physical 30
|
||||
|
||||
lore
|
||||
Bees are an important pollinator in local ecosystems. Largely docile, bees collect nectar for the hive, spreading pollen between plants in the process.
|
||||
Their stinger is ripped out of their body when they sting something, so they don't generally sting unless it is absolutely necessary.
|
||||
For them to pursue someone in a swarm, they'd have to have usually agitated the hive. Though there's been some anecdotes from adventurers about bees swarming them before they find a hive, there's not much stock to these fanciful claims.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -21,4 +21,9 @@ maxhp 35
|
|||
Con 1
|
||||
run_away 75
|
||||
level 4
|
||||
lore
|
||||
Killer bees are a cross between honeybees found near Scorn and a similar species found only in Khelens, first orchestrated by Navarian wizard and biologist Rea Inioda in the colony years of Navar. The exact date has been lost to time, but undated notes of their work involving killer bees were recovered years ago and are now stored in Navar University.
|
||||
Killer bees are far more aggressive than regular bees, and well-known for chasing victims for over a thousand feet from their nest. They reproduce quickly, often pushing other bee populations out of areas they inhabit. We still don't forgive you for unleashing this menace, Rea.
|
||||
Conversely, they are great pollinators, albeit angry ones.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -17,4 +17,9 @@ hp 25
|
|||
maxhp 25
|
||||
level 3
|
||||
speed 0.4
|
||||
lore
|
||||
The vast majority of the world's spiders are harmless. They feed upon insects in their environment and leave people unbothered. Such webs are usually out of the way, in an upper corner of a room or similar untraveled area.
|
||||
The spiders worth noting in this bestiary, however, are quite a bit larger than most spiders. Their webs are massive, and often spread across the floor. As such their diet is a bit broader as well.
|
||||
These spiders' diets include: squirrels, mice, kobolds, family pets, small children, large children, and the occasional adventurer.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -28,4 +28,8 @@ run_away 100
|
|||
pick_up 64
|
||||
attacktype 1
|
||||
no_mood_change 1
|
||||
lore
|
||||
Originally the creation of some long-forgotten wizard, blobs roam dungeons picking up whatever they move atop. Speedy and cowardly, they often snatch up items from under adventurers' noses and scurry off with them.
|
||||
Many scholars theorize blobs were created to help transport goods of some sort, though the specifics of what and why vary widely. Whatever the case, they are not affected by charm spells, so it is unclear how blobs were put to use in the service of wizards in the first place.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -33,6 +33,10 @@ can_use_skill 1
|
|||
body_skill 1
|
||||
will_apply 12
|
||||
body_arm 2
|
||||
lore
|
||||
Gaelotrolls are the rarest of the various types of troll, the largest, and also the most dangerous.
|
||||
They are usually not found among the raiding parties of the smaller trolls, and as such their existence was overlooked for many years. It is said that gaelotrolls sparked Arvil Powlear's interest in trolls, and ultimately extinguished it when he got too close to one in 3425 EK. Whatever notes he was working on at that time were destroyed by the gaelotroll's acid, along with his body.
|
||||
endlore
|
||||
end
|
||||
More
|
||||
Object gaelotroll_2
|
||||
|
|
|
@ -31,6 +31,11 @@ can_use_skill 1
|
|||
body_skill 1
|
||||
will_apply 12
|
||||
body_arm 2
|
||||
lore
|
||||
Best known for ambushing travelers crossing bridges, trolls pose a threat for any inexperienced adventurer.
|
||||
Healthy and fast-healing, they are eager to pummel their resistance with both boulders and their handy club, knowing they can outlast most advesaries in close combat. They fear little other than fire.
|
||||
The hide of a troll makes fantastic leather, and is usually in demand among tanners and leatherworkers. The resultant leather is frequently made into armors and other adventuring gear, as its durability is sought by the very people who put it through the most action.
|
||||
endlore
|
||||
end
|
||||
More
|
||||
Object troll_2
|
||||
|
|
|
@ -34,6 +34,10 @@ can_use_skill 1
|
|||
body_finger 2
|
||||
body_skill 1
|
||||
body_arm 2
|
||||
lore
|
||||
Armored trolls often serve as shock troops in troll raiding parties, keeping opposed melee fighters occupied while other the trolls do their thing.
|
||||
Interstingly, most troll armor appears to serve no functional purpose. Troll researcher Arvil Powlear posited that it may be a form of insignia for a given troll raiding party.
|
||||
endlore
|
||||
end
|
||||
|
||||
Object armour_troll3
|
||||
|
@ -71,6 +75,10 @@ can_use_skill 1
|
|||
body_finger 2
|
||||
body_skill 1
|
||||
body_arm 2
|
||||
lore
|
||||
Armored trolls often serve as shock troops in troll raiding parties, keeping opposed melee fighters occupied while other the trolls do their thing.
|
||||
Interstingly, most troll armor appears to serve no functional purpose. Troll researcher Arvil Powlear posited that it may be a form of insignia for a given troll raiding party.
|
||||
endlore
|
||||
end
|
||||
|
||||
Object armour_troll4
|
||||
|
@ -108,4 +116,9 @@ can_use_skill 1
|
|||
body_finger 2
|
||||
body_skill 1
|
||||
body_arm 2
|
||||
lore
|
||||
Armored trolls often serve as shock troops in troll raiding parties, keeping opposed melee fighters occupied while other the trolls do their thing.
|
||||
Interstingly, most troll armor appears to serve no functional purpose. Troll researcher Arvil Powlear posited that it may be a form of insignia for a given troll raiding party.
|
||||
The shield they carry is almost exclusively decorative, painted with crude pigments and symbols. It is common they break early in combat. It is unclear what purpose this serves to the trolls.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -34,4 +34,8 @@ can_use_skill 1
|
|||
body_finger 2
|
||||
body_skill 1
|
||||
body_arm 2
|
||||
lore
|
||||
Small trolls seem to be a different variety of troll than the larger ones. In 3416 EK, troll researcher Arvil Powlear determined, though years careful observation of troll social structures, that the small troll is a separate type of troll from their larger cousins. He also found that trolls were surprisingly egalitarian within their social circles.
|
||||
Small trolls will often serve as backup when large trolls go raiding, helping screen combatants and agress archers and casters that would otherwise be out of reach for the large trolls.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -27,4 +27,9 @@ resist_blind 30
|
|||
undead 1
|
||||
can_see_in_dark 1
|
||||
one_hit 1
|
||||
lore
|
||||
Tormented spirits borne of a violent death, ghosts usually linger near the place their body perished.
|
||||
Left to their own devices, ghosts usually seek out a strong enough living spirit to touch -- that contact with life is usually enough to break a spirit free of their endless agony, but not without significant harm to the individual they touched.
|
||||
Places of mass death, such as battlefields, are the easiest place to find ghosts, but they are incredibly common from activities as simple as goblin raids as well.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -23,4 +23,10 @@ attacktype 1
|
|||
resist_cold 50
|
||||
resist_fear 100
|
||||
can_see_in_dark 1
|
||||
lore
|
||||
The basic component of any undead army, zombies are mindless animations of partially-rotted corpses.
|
||||
Many are raised by ambitious necromancers, but there are also numerous recorded instances where no known necromancer was behind their animation.
|
||||
Contrary to popular belief, a zombie's bite does not turn it's victim into a zombie, it just hurts.
|
||||
Holy magics of most dieties make short work of such simple undead.
|
||||
endlore
|
||||
end
|
||||
|
|
|
@ -62,4 +62,16 @@ more
|
|||
more
|
||||
arch waybread
|
||||
chance 4
|
||||
more
|
||||
arch stew_meat
|
||||
chance 1
|
||||
more
|
||||
arch stew_fish
|
||||
chance 1
|
||||
more
|
||||
arch stew_veg
|
||||
chance 1
|
||||
more
|
||||
arch stew_mushroom
|
||||
chance 1
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_n-s
|
||||
face river_15.111
|
||||
|
@ -12,7 +12,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_sw-n
|
||||
face river_16.111
|
||||
|
@ -20,7 +20,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_ne-s
|
||||
face river_25.111
|
||||
|
@ -28,7 +28,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_sw-ne
|
||||
face river_26.111
|
||||
|
@ -36,7 +36,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_sw-ne_l
|
||||
face river_26.211
|
||||
|
@ -44,7 +44,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_sw-ne_u
|
||||
face river_26.311
|
||||
|
@ -52,7 +52,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_ne-w
|
||||
face river_27.111
|
||||
|
@ -60,7 +60,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_sw-e
|
||||
face river_36.111
|
||||
|
@ -68,7 +68,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_w-e
|
||||
face river_37.111
|
||||
|
@ -76,7 +76,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_nw-e
|
||||
face river_38.111
|
||||
|
@ -84,7 +84,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_se-w
|
||||
face river_47.111
|
||||
|
@ -92,7 +92,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_nw-se
|
||||
face river_48.111
|
||||
|
@ -100,7 +100,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_nw-se_l
|
||||
face river_48.211
|
||||
|
@ -108,7 +108,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_nw-se_u
|
||||
face river_48.311
|
||||
|
@ -116,7 +116,7 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
Object river_nw-s
|
||||
face river_58.111
|
||||
|
@ -124,5 +124,5 @@ name river
|
|||
move_block all
|
||||
no_pick 1
|
||||
is_water 1
|
||||
randomitems freshwater_fish
|
||||
harvestitems freshwater_fish
|
||||
end
|
||||
|
|