Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables.
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@ -1,4 +1,44 @@
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##
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##
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## On average, a mountain tile will have 3.61 mines in it.
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## Some will have none. Many will have one or two.
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## Very, very few will have 11.
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## And, unlike before, a given mining tile will give a mishmash of stuff instead of the same thing repeatedly.
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## Part of this is due to the inability of rubble containers to stack in multiples, since opening one empties the inventory of all.
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## So we have individual entries here as a workaround.
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## This should solve the exceedingly exploitable infinite gold nugget abuse I figured out earlier
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## -- Neila H. (2024-02-06)
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##
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treasure mountain
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treasure mountain
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arch mountain_rubble
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arch mountain_rubble
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chance 95
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more
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arch mountain_rubble
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chance 80
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more
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arch mountain_rubble
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chance 65
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more
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arch mountain_rubble
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chance 50
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more
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arch mountain_rubble
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chance 30
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more
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arch mountain_rubble
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chance 20
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more
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arch mountain_rubble
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chance 10
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more
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arch mountain_rubble
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chance 5
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more
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arch mountain_rubble
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chance 3
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more
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arch mountain_rubble
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chance 2
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more
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arch mountain_rubble
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chance 1
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end
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end
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