Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables.

master^2
SilverNexus 2024-02-06 03:51:26 -05:00
parent 0b15dcbec0
commit 4b880efcb8
1 changed files with 40 additions and 0 deletions

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## ##
## On average, a mountain tile will have 3.61 mines in it.
## Some will have none. Many will have one or two.
## Very, very few will have 11.
## And, unlike before, a given mining tile will give a mishmash of stuff instead of the same thing repeatedly.
## Part of this is due to the inability of rubble containers to stack in multiples, since opening one empties the inventory of all.
## So we have individual entries here as a workaround.
## This should solve the exceedingly exploitable infinite gold nugget abuse I figured out earlier
## -- Neila H. (2024-02-06)
##
treasure mountain treasure mountain
arch mountain_rubble arch mountain_rubble
chance 95
more
arch mountain_rubble
chance 80
more
arch mountain_rubble
chance 65
more
arch mountain_rubble
chance 50
more
arch mountain_rubble
chance 30
more
arch mountain_rubble
chance 20
more
arch mountain_rubble
chance 10
more
arch mountain_rubble
chance 5
more
arch mountain_rubble
chance 3
more
arch mountain_rubble
chance 2
more
arch mountain_rubble
chance 1
end end