Added new buildable fence. This is useful for those who want walls that do
not block the view. Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland by building_material_stonewall_pupland). git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9707 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
9bcbc3eb09
commit
5cb32c7d95
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@ -141,6 +141,16 @@ subtype 2
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face mbewall_0.111
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slaying ewall_0
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end
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Object building_swall
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name Fence material
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nrof 1
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weight 1200
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value 1200
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type 161
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subtype 2
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face mbswall_0.111
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slaying swall_0
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end
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Object building_vertical_gate
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name Vertical gate material
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nrof 1
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@ -103,24 +103,37 @@ treasureone shop_building_pupland
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list building_material
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chance 78
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more
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list building_material_floor_pupland
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list building_material_stonewall_pupland
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chance 20
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end
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##For areas like scorn area, sells DWall
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##For areas like scorn area, sells DWall and fences
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treasureone building_material_stonewall_norm
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arch building_wall2
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chance 80
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more
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arch building_swall
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chance 20
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end
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##For brest area, sells Red Cwall rather then DWall
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# Added dark wood floor here too rather than create a whole new list for
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# dark floors in Brest (Gene Alexander)
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treasureone building_material_stonewall_fant
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arch building_wall4
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chance 50
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more
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arch building_woodfloor2
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chance 40
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more
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arch building_swall
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chance 10
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end
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##For navar area, sells West Cwall rather then DWall
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treasureone building_material_stonewall_west
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arch building_wall3
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chance 80
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more
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arch building_swall
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chance 20
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end
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##For areas like azumauindo area, sells DWall and EastWall (japanese paper wall)
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treasureone building_material_stonewall_east
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@ -131,7 +144,13 @@ treasureone building_material_stonewall_east
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chance 50
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end
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## Dark wood floor is more likely in pupland (Gene Alexander)
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treasureone building_material_floor_pupland
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treasureone building_material_stonewall_pupland
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arch building_wall2
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chance 40
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more
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arch building_woodfloor2
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chance 50
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more
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arch building_swall
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chance 10
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end
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