Weaken divine shock as a spell.

It seems to be the solution to every combat problem before this change, so hopefully this is enough to make it merely powerful, rather than the only tool you'll ever need.
Reducing damage from 4 to 3 and increasing dam_modifier from 3 to 4 causes the spell to do 10 less damage per hit by max level.
Increasing grace from 3 to 4 causes the spell to cost 14 more grace by max level.
master
SilverNexus 2021-11-14 13:22:24 -05:00
parent cdfffe6d0d
commit 78ef91c2c2
2 changed files with 12 additions and 3 deletions

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@ -1,3 +1,12 @@
Weaken divine shock without removing the godpower attacktype.
Hopefully this is enough to make it a solution to every problem.
Specifically, the changes are:
grace 3 -> 4 (since the grace increase goes by doubling, this causes a >1 increase in cost at higher levels)
dam 4 -> 3
dam_modifier 3 -> 4 (This causes the damage to increase less quickly)
spell/MovingBall/spell_divine_shock.arc
Daniel Hawkins 2021-11-14
Give 'mimic' the same client_type as a container so it appears at the same location
in the player's inventory.
monster/mimic/mimic.arc

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@ -7,14 +7,14 @@ type 101
subtype 35
level 10
value 10
grace 3
grace 4
casting_time 10
skill praying
path_attuned 131072
path_repelled 8
other_arch divine_shock
dam 4
dam_modifier 3
dam 3
dam_modifier 4
duration 35
duration_modifier 2
maxgrace 10