CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712
master
mikeeusa 2005-12-08 01:28:10 +00:00
parent 92c923cd62
commit 8375aaecc1
1 changed files with 31 additions and 1 deletions

View File

@ -10,7 +10,7 @@ oil_sea.112
mina
name oil ocean
name_pl oil ocean
magicmap blue
magicmap black
smoothlevel 16
smoothface oil_sea.111 oil_sea_S.111
smoothface oil_sea.112 oil_sea_S.112
@ -23,3 +23,33 @@ is_water 1
editable 8
is_floor 1
end
Object oil_sea_ultra_viscous
#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil)
#(ex: some random maps). For most applications you should use the regular oil_sea
#which will be swimable as water is (but much slower swiming ofcourse)
face oil_sea.111
anim
oil_sea.111
oil_sea.112
oil_sea.113
oil_sea.114
oil_sea.113
oil_sea.112
mina
name ultra viscous oil
name_pl ultra viscous oil
magicmap black
smoothlevel 16
smoothface oil_sea.111 oil_sea_S.111
smoothface oil_sea.112 oil_sea_S.112
smoothface oil_sea.113 oil_sea_S.113
smoothface oil_sea.114 oil_sea_S.114
speed 0.02
no_pass 1
no_pick 1
is_water 1
editable 8
is_floor 1
end