CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -10,7 +10,7 @@ oil_sea.112
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mina
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name oil ocean
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name_pl oil ocean
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magicmap blue
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magicmap black
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smoothlevel 16
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smoothface oil_sea.111 oil_sea_S.111
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smoothface oil_sea.112 oil_sea_S.112
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@ -23,3 +23,33 @@ is_water 1
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editable 8
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is_floor 1
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end
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Object oil_sea_ultra_viscous
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#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil)
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#(ex: some random maps). For most applications you should use the regular oil_sea
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#which will be swimable as water is (but much slower swiming ofcourse)
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face oil_sea.111
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anim
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oil_sea.111
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oil_sea.112
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oil_sea.113
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oil_sea.114
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oil_sea.113
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oil_sea.112
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mina
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name ultra viscous oil
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name_pl ultra viscous oil
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magicmap black
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smoothlevel 16
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smoothface oil_sea.111 oil_sea_S.111
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smoothface oil_sea.112 oil_sea_S.112
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smoothface oil_sea.113 oil_sea_S.113
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smoothface oil_sea.114 oil_sea_S.114
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speed 0.02
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no_pass 1
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no_pick 1
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is_water 1
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editable 8
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is_floor 1
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end
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